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 Dwarf Fortress File Depot » Major Mods » Major Mod: Legacy Culture Shock!
      
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File Listing: Major Mod: Legacy Culture Shock!
Last Updated: Oct 01, 2017, 10:08:25 pm
First Created: Jan 24, 2017, 09:28:59 pm
File version: 10.0
For DF version: 0.43.05
Downloads: 65 (244) Size: 15.71 MB
Views: 951 (2,351) Type: ZIP
Home:  Culture Shock Home Thread
Rating (2 votes): 4.8 / 5.0
Description
Adds quite a few new races and a ton of new creatures.

(My first mod. Tell me what could use some work and how to do it, please.)

2 new human civs, a new elven civ, a variant on goblins, an evil dwarf civ, and an animal man civ searching for the secret of steel.

The races in order of mentioning:

Icedwellers
Dunemen

Dark Elves (not underground, strangely!)

Hobgoblins

Corrupt Dwarves

Monitor Lizard Men





Version history:

0.01: Initial release.

0.02: Put major creatures and the new entities into their new files!

0.03: Was skipped, if I remember right...

0.04: Weapons update! (Not working...)

0.05: Weapons update now functional!

0.06: *Adds in 3 new creatures and a new semimegabeast!
*Monitor Lizard Men civs now available for adventure mode! Serve your Grand Emperor/Empress!

0.07: GRAND REFORMATION OF THE GRAY-SKINNED AND RELATIVELY GOOD-NATURED CIVILIZATION OF THE CITY DWELLING RELATIVES OF GOBLINS! (Or just The Hobgoblin Update)

*Hobgoblins now are led by a council of 7! Finally united under some fine rulership!
*Percentage of bandits lowered from 15% to 10%! So far, so good!
*Military expansion! Now they can actually stand a chance and put up a good fight against Goblins, Corrupt Dwarves, and the dreaded Monitor Lizard Men!

0.07.1: A teeny tiny fix for the hobgoblin government.

0.08.0: FROGS AND LANGUAGES UPDATE!
*A scholarly yet uncommon people to see, meet the Marshfolk!
*Languages for the Dunemen and Icedwellers! (Credit to Rethi-Eli and skelepound!)

9.0 (Wild World Update!):
Around 3 new plants for brewing!
Some new good region creatures, like halflings!.
Kinda buffed up Orc Trolls.
Wild Sapients, including ogre dwarves, greater kobolds, bugbears (from my Goblinoids (and Orcs) Mod!), and more!
A few new creatures!

10.0: The Fey Update!
*Add in a new set of somewhat rare castes for most of the races known as the Feytouched!
Fey spirits have increased their activity, and thus, children are being born with a special ability. This ability shows them that they are feytouched. Some of these abilities are subtle, others not so much. Here's the list:

Dwarf: Gain physical skills at an exceptionally high rate.
Elf: Will never get tired... ([NOEXERT, NOSTUN, and NOSLEEP])
Goblin: Feels no fear or pain.
Human: Can throw fireballs.
Icedweller: Transform at will into a "were ice wolf". (Forgot I still had this listed as canceled!)
Duneman: Born pole-arm wielder.
Corrupt Dwarf: Gain the ability to use battle trances, like a normal dwarf.
Hobgoblin: Be naturally inclined towards social skills.
Marshfolk: Gain mental skills at an exceptionally high rate.
Dark Elf: Be immune to fire based attacks.

It seems the fey spirits aren't interested in orc trolls, monitor lizard men, or kobolds...

Other features:
*New creatures!
*2 new semi-megas! Beware the Thunderbird which roams the skies, and keep your booze safe from the reptilian Steeltooth!


Also, assets from Stal's Armoury Pack and a bit of IndigoFenix's Mostly Mythical Monsters are used here.
Credit to both of them, along with Toady and Threetoe (These two made the game, obviously. I just modded it.)
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 Basic Mod: Culture Shock (v 0.05)  » posted by Asin on Feb 20, 2017, 04:06:01 pm
I'd like to hear your thoughts on the mod!
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