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User Name Group Member Since File Listings Comments
esavier Regular User Jan 16, 2016, 06:44:47 pm 0 5
IP: logged
 Re: Modified Masterwork v1.29 (43.05) (v v1.29)  » posted under Modified Masterwork v1.29 (43.05) on Sep 12, 2017, 04:34:53 pm
Jwguy wrote:
Anyone else experiencing the issue where caravans sometimes get all the way to a depot just to dump their goods on the depot and leave immediately? I've been having trouble getting any kind of exports because of it.

Dwarves seem to be the most common offenders, but the only other trading race nearby, the Succubus, are doing it sometimes, too.

no, not really, crashes, yes, invisible caravans, also automatically running away caravans, butdumping stuff ones is the first i heard of, i cant find any other reports of it. If this is reproducible, try posting as much information as possible there :
and dont forget uploading savegame on filedepot.
comment last edited by esavier on Sep 12, 2017, 04:35:11 pm
Jwguy wrote:

yeah, i had some issues when i wanted to generate a lot of civs/semibeast/megabest and caves (really, a lot) , LAA will not help you at this point, probably at all. Most Crashes are, in my experience, related to this memory management, so mind what you are generating. I managed to create dense - populated small worlds though.

Please mind that there are a lot of "bugs" like visitor Jotun randomly killing your dwarfes, problems with subsurface wood, dwarfs getting stuck because someone stolen their ladder, or just kind of insignificance in the world ( i had no siege/attack/etc for at least 8 years, so prepare to be bored to death.
IP: logged
 Masterwork v1.24b (43.05) test (v v1.24b)  » posted under Modified Masterwork v1.29 (43.05) on Apr 04, 2017, 04:57:37 am
I don't know if it is intended or not, but after caging wild Waxman, and taming it, it becomes part of the fortress. Additionally i can butcher it and there will be waxman ghost haunting fortress if not entombed...
It may be some mistake on my side, like dfhack scripts or so, but where i did go wrong?
i mean, its mildly *FUN*, but either way...
unless threards are introduced this didn't change much when considering simulation speed
\MasterworkDwarfFortress\Utilities\Announcement Window\AnnouncementWindow.exe
\MasterworkDwarfFortress\Utilities\Dwarf Mockup\DwarfMockup-1.2.0.exe
Detected:-severe-:Trojan: Win32/Rundas!plock
is it intended?

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