preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Apr 22, 2021, 11:56:10 am
 Dwarf Fortress File Depot
      
Registration is not required to download. However, it will allow you to vote, comment, and upload. Forgot your password?
User Name Group Member Since File Listings Comments
firons2 Regular User Feb 10, 2012, 02:55:07 am 1 39
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Masterwork df succesion fort by Firons2 Dec 26, 2012 0.02 60 Unrated 595 19.92 MB 0
Comments
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.6)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 15, 2012, 07:12:48 am
can i change the blue background in the jolly tileset ?
comment last edited by firons2 on Mar 15, 2012, 07:13:37 am
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.5.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 12, 2012, 03:00:24 pm
1)Lol in not trolling you because its freaking annoying to place 30 cages just to let 1 animal out
2)What do you mean by forum your page of the mod or the whole forum overall
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.5.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 12, 2012, 11:28:01 am
hey meph its hard to let animals out of cages because the cages are all the same. Please fix\Nerf this
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.5.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 12, 2012, 10:23:50 am
hey meph fix the whatever is making me having 2 animals of the same sex when i use the play now button
comment last edited by firons2 on Mar 12, 2012, 11:17:24 am
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.5.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 10, 2012, 02:25:39 am
can i tame small (insert mildly dangerous substance here) blob
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.5)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 07, 2012, 12:36:39 pm
hey meph when in the forum you could have voted for pvc\kevlar but it wasn't up voted does thet mean you wont put it in or it will be later coz i kinda like the aspect of that
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.5)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 06, 2012, 12:50:53 pm
hey meph are u gonna fix the problem with truetype
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.5)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 06, 2012, 10:33:46 am
hey meph fix the manual because it still says that iron is made at the finishing forge still
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.5)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 06, 2012, 09:34:38 am
0.34.05 is up
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.5)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 06, 2012, 07:13:23 am
does 1.5 have slaves
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.4.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 05, 2012, 11:29:22 am
hey meph i would like for it to show who is in a squad already because its hard to assign new people to militaiy
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.4.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 05, 2012, 09:50:20 am
yea meph i dunno what but something is wrong with the miltairy equipment screen and the health screen
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.4.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 04, 2012, 01:21:56 pm
hey meph could you make the df hack optional because it itches my fingers to just type in fastdwarf 1 and it doesnt fell cool
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.4.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 29, 2012, 09:42:16 am
0.34.04 is up
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.4)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 27, 2012, 05:57:23 am
hey meph when i press play now it always gives me two animals of the same sex and because of that they cant breed is this a bug :?:
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.4)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 26, 2012, 09:48:04 am
:hammer: :hammer: :hammer: what does it mean when it says the world has passed into The Second Age Of Heroes :?: :?:
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.4)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 26, 2012, 08:21:58 am
how do troglodytes get hammers :?: :?:
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.3)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 25, 2012, 02:02:37 pm
:hammer: what do i do to a gold bag of loot :?: :?:
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.3)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 25, 2012, 12:45:18 pm
do animals trained for war breed?
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.3)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 24, 2012, 08:24:20 am
hey meph do you know how like if you press u it shows all creatures and the selected one is always blocking it
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.3)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 24, 2012, 08:14:25 am
hey meph i was genning cursed urborg and it crashed just saying
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.3)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 23, 2012, 11:41:21 am
hey meph what are the minor changes of this version?
IP: logged
 Re: MASTERWORK DWARF FORTRESS (v V.1.2.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 20, 2012, 02:06:02 pm
OldManHiggins wrote:
firons2 wrote:
is there some sort of indication of a cavern

Once you get within a certain distance of a subterranean area, you will be prompted and it will reveal a section of that cave in the planes above and below. I believe Toady has said all embark areas have at least one but frequency within the embark area, and how deep it is, vary. If you embark on a volcano, for instance, expect the caverns to be very deep (the 90+ plane) and sparse. Or at least that is my experience.
thanks
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.2.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 20, 2012, 11:43:57 am
is there some sort of indication of a cavern
IP: logged
 Re: MASTERWORK DWARF FORTRESS (v V.1.2.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 20, 2012, 11:42:51 am
Meph wrote:
Ah, I understand now. Yes, babies and children do count as citizens. You can see the total number in the "z" screen. And invasions need different numbers of citizens, depending on the race. Frost Giants for example only come at 140+ dwarves.
yay i killed my first titan it was a giant one-eyed iguana which took the life of one dwarf,one dwarf can barely see, and one cant stand.since im in a haunted/evil biome i hope i wont come back as a zombie so im dumping it in a pit and enclosing it
comment last edited by firons2 on Feb 20, 2012, 11:44:57 am
IP: logged
 Re: MASTERWORK DWARF FORTRESS (v V.1.2.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 20, 2012, 11:06:45 am
Meph wrote:
@turrets: Hopefully I can. Not sure how much can be done with the new version of DF.
@ "hey meph about the first invasion do babies and children count as dwarves or only adult dwaves count" I have no idea what you mean by this . Invasion = migration wave ?
in the manual it sez u need least of 20 ppl for an invasion to begin.so do children and babies count as ppl :?: :?:
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.2.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 20, 2012, 06:53:21 am
hey meph about the first invasion do babies and children count as dwarves or only adult dwaves count
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.2.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 20, 2012, 06:47:35 am
hey meph are you planing to update the AI and/or properties of the turrets :?: :?:
hey meph could you make the burning skull a toggle-able thing because i want them back :!:
:hammer: what do i do with treasures chests :?:
Meph wrote:
Thanks for the heads up, a 0.34.2-compatible version is up. Also includes quietusts fixes, the new phoebus tileset and removes burning skulls, since some people noted that they are rather unkillable and burn down the map ;)
i had to enlclose my fort becoz of them but i didnt have anything against it coz the fire stopped after destroying 2/5 of my map
kinda shat myself though becoz i thought im gonna have a bunch of FUN!
IP: logged
 MASTERWORK DWARF FORTRESS (v V.1.2.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 18, 2012, 08:33:38 am
hey if you dont know about this yet 0.34.02 is released
IP: logged
 MASTERWORK DWARF FORTRESS V.1.2 (v V.1.2)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 17, 2012, 12:08:20 pm
please upload it today
Meph wrote:
Ok, understood and thanks for the quick reply.

I finished the .34.1 compatible version, will now fix some more masterwork related bugs, then release it later today/tomorrow.
fukkin awesome
UristMcHuman wrote:
OldManHiggins wrote:
firons2 wrote:
when are you going to update this to 0.34.01 :?: :?:

Yeah I am having a great time with this mod. I hope there is an update soon so we can enjoy this with 0.34.01
Can't you just make the new files and copy/paste the text to those files, or have some tags changed?
UristMCHuman who is this question addressed to :?: :?: :?:
IP: logged
 MASTERWORK DWARF FORTRESS V.1.2 (v V.1.2)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 14, 2012, 06:25:45 am
when are you going to update this to 0.34.01 :?: :?:
IP: logged
 MASTERWORK DWARF FORTRESS V.1.2 (v V.1.2)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 12, 2012, 04:00:05 am
whats new in the 1.2 version :?:
IP: logged
 MASTERWORK DWARF FORTRESS V.1.1 (v V.1.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 11, 2012, 01:35:32 pm
how do i know a things quality what are the signs in DF :?:
IP: logged
 MASTERWORK DWARF FORTRESS V.1.1 (v V.1.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 10, 2012, 09:16:39 am
:!: hey if you see this i think this is a bug but if you destroy a trade depot while there is a caravan in it you get all of the items :!:
HomeSearchRankingsStatisticsAboutContact

Website © 2021 FenriSoft. The core site script is PHCDownload (© 2005-2021).
Hosted by Linode.