File Listing: WARHAMMER: FORTRESS - Phoebus | ||||||||||||||||||||||||
Last Updated: Mar 02, 2015, 12:38:28 am First Created: Dec 16, 2011, 07:41:02 pm Author: SDood
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Description
A version using Phoebus tile and graphics set.With custom Warhammer graphics by MiguelMO. Hello to everyone, we're a group of modders and we're working on a Warhammer Total Conversion, with YOUR help we'll complete it, Join us! FEATURES IMPLEMENTED: Major Races: -Warriors of Chaos -Greenskins [Savage/Orc] -Lizardmen -Night Goblins -Beastmen -The Empire -Bretonnians -Skaven -Warhammer Dwarves -High Elves -Wood Elves -Dark Elves -Norse Tribes -Ogre Kingdoms -Tomb Kings Creatures: Many creatures from the warhammer universe including Demons of Chaos,dragons,trolls,wyverns,jabberslythes and things much worse are starting to appear... New items: Many new items for all of the new races including imperial rifles and pistols New buildings: Many new buildings and custom reactions such as a runic system to mass produce the finest Dwarvish weapons and armor Chaos Warriors - Forces of Chaos- mod created by mrtspence human followers of the chaos gods, with their own tools of destruction Greenskins - Savage Orks - modded by Krantz86 the savage tribes of orks coming from the scorched lands will plunder and wage WAAAAAGH! against everyone 3 custom buildings with a brand new crafting system Greenskins - the savage tribes of Orcs coming from the scorched lands will plunder and wage WAAAAAGH! against everyone - Warhammer Orcs from the Valar Morghulis mod - modded by Dbuhos Lizardmen -modded by mrtspence - Deep within the steaming jungles of Lustria, the Lizardmen sound the drums of war. Night goblins - modded by Deathsword Unlike their cousins, the Common Goblins, Night Goblins prefer to dwell in dark caves under the mountains and generally have a strong aversion to sunlight Beastmen - mod created by Deathsword Savage brutes who dwell in the forest and are happy to feast on the flesh of the civilized races The Empire - modded by SDood The Empire of Man, forged by the warrior-king and ascended deity Sigmar stand proud against the continued invasions of the Evil Chaos forces from the northern wastes fully playable, features Eight custom castes, a custom creature the Mythical Pegasus, weapons and armors Bretonnia -Honor and Chivalry- mod created by Shintaro Fago Noble Knights and devoted yet oppressed paesants struggling against the dark creatures of the forests in the name of Honor Skaven - by Crazy Cow Vile man-rats who won't stop against anything until their under-empire rule all the world Dwarvish dwarves - by Krantz86 Added Slayers: dwarves who severed any connection with their clans to fight and die by the hand of a gnashing horror to cleanse their honor from past misdeeds or humiliations partially modified the dwarf language to be more similar to KLINKARUN Added Engineers Added Runesmiths Added Valaya Priestesses modified weapon access to be more dwarlike a new Runic System (0.9) wich allow the production of superior weapons added GROMRIL added FUEL REFINING added Bugman Distillery - which means Bugman's XXX many new fixes High Elves - by Sdood the Asur are noble race of elves who'll face any foe with unsurpassed martial prowess Wood Elves - by Sdood the secluded dwellers of Athel Loren are ready to punish any trespasser who dare enter their domain Dark Elves - by SDood now the evil spawn of Naggaroth will haunt your children nightmares, they're a sadistic race of slavers and torturers Norse Tribes - by SDood the savage tribes of the northlands are ready to pillage the southern lands for the glory of the Chaos Gods Warhammer - Valar Morghulis - by Dbuhos The Ogre Kingdoms - By Dbuhos Giant savage humanoids Tomb Kings - by SDood KMOD adventurer fixes adventure mode reactions meant to be played with the new races Standardized file system (now _KMOD_ADVENTURER) Installation: This is pre-installed just extract and play Notes: This is using the Phoebus graphic pack and uses custom sprites by MiguelMO,any help with creating more custom sprites would be much appreciated. Every race can generate multiple civilizations with variable names, that's hard coded so to know which race you're selecting press TAB and under Neighbors your civ race will appear first on the list, that will also show you your diplomatic relations with other races Credits: Krantz86 for starting the Warhammer Fortress mod and his continued work Shintaro Fago for his work on Bretonnia Deathsword for his work on the Beastmen and Night Goblins Crazy_Cow for his work on the Skaven Dbuhos for his Warhammer - Valar Morghulis mod mrtspence for his work on the forces of Chaos and the Lizardmen Phoebus for his graphic and tileset pack MiguelMO for his Warhammer sprites SethCreiyd for his Speech expansion mod and Flora and Fauna mod Moogie for his language unlocked mod TastyMints for his work on the mod The makers of the DFHACK mod And of course everyone else who helps contribute to the mod and the DF community |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: b95ade6328a9b6ec25b141e619f5da3dcf3c5de065a1934edb95c7b2704c58a7 | ||||||||||||||||||||||||
IP: logged Commands |
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