File Listing: Kobold Fortress | ||||||||||||||||||||
Last Updated: Dec 03, 2011, 10:37:33 am
Author: mikhult
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Description
A mod that allows you to play in a bronze-age society of Kobolds. It is basically DF hard mode, but with a huge emphasis on balance and (some) historical accuracy. MOD FEATURES -new weapons/traps! -macuahuitl: a stone-bladed club traditionally used by the aztecs. Uses the mace skill. -crude hammer: a small war hammer. -training mace -atlatl: an early spear thrower. Throws throwing spears (obviously). Uses the bowman skill so it will show up on enemies/caravan guards. -sling: a weak ranged weapon. Its stone ammo can be made without wood. Uses the bowman skill so it will show up on enemies/caravan guards. -falcata: a blade used by the roman-age iberians. Good at slashing but not at stabbing. -gladius: a blade used by the romans. Good at stabbing but not stabbing. -mattock: effectively an adze/pick hyrbrid. Used by the kobold for digging. -blade wall: a weaker replacement to serrated discs. Is weaker and does 2 attacks instead of 3. -swinging hammer: a blunt attack trap component. Requires 2 bars to make instead of 1. At least it should- DF is still quite buggy when it comes to metals. -stone age tech! -certain stones (chert, quartzite, obsidian, basalt) can be made into macuahuitls, spears, and throwing spears and arrows -certain hard stones (like marble, limestone, diorite, and a few others) can be made into sling bullets and crude hammers -at a millstone (or quern) hard stones can be polished into blades. -raw adamantine can be made into macuahuitls, spears, and figurines -Weapons can be ornamented with gems, native gold, or native silver without any fuel -bronze age tech! -no steel or adamantine working (except for raw adamantine and adamantine cloth)- see below -all ores of iron are only successfully smelted at a 5% rate (this is so other races have access to it) -new ores of copper and tin -ores of arsenic (some new, like arsenopyrite, and some already in game as stone, like realgar) -arsenical bronze. This was used by most bronze age cultures without access to tin. In game it is worse than bronze but still better than copper. -special blast furnaces! -in order to smelt iron or make adamantine wafers, a blast furnace must be made -it takes up as much space as a trade depot, takes three blocks and a chain to make -it can (for a high cost in fuel) smelt iron or make adamantine wafers -kobolds suck! -They are smaller than dwarves and can get killed easily -they have low tech -no mail shirts - only lamellar shirts (which are bulkier) -no shields - only bucklers (or shields made of leather) -kobolds are mean, easy to anger, and hate helping each other -kobolds are carnivores -koblds still need booze -only have access to outdoor crops (which are harder and slower to farm) -mining is learned at a 25-30% rate (they are too weak to swing picks as easily as dwarves can) -kobolds are poor metalsmiths -no serrated discs, only bladewalls -bronze is your best metal -smelting is learned much slower (meaning smelting is slower) -all metal related skills and mechanics are learned slower -all ores are smelted at a lower success rate -very petty nobles... you will be getting mandates much earlier -new and improved crops! -ALL crops take much longer to grow (nearly a season each) and are much more picky about the seasons they can be planted in. -a couple new crops have been added like rye equivilents. Remember, kobolds can't eat them but they need booze from them. -a new crop called the domestic tower cap. For gameplay reasons it grows (rarely) outdoors, takes a full year to grow, and can be processed into wood at a craftsman's workshop. -everyone hates you! -humans and elves will attack you very early on -elves often appear in your second spring! -subterranian animal people (like antmen, serpentmen, etc) will attack you on the surface -goblins will trade with you -dwarves will attack you later on with steel weapons -bat men will steal from you (like kobolds in vanilla DF) -all pack animals carry MUCH less, meaning you get only 1-2 pages of stuff from merchants, not 3-4. The allowed weight on a caravan becomes an actual concern. -thankfully, winter is a "safe season" (unless you are at war with the goblins) -new animals! -flesh balls breed quickly and don't graze, but only give a couple pieces of meat (not even bones) -elk birds can be domesticated and bought (needs grazing) -rat lizards are a gazelle-sized animal that gives fur. (needs grazing) -naked mole dogs replace dogs (and are the same size as dogs now) -cats have been re-named to "blood mantises" -giant cave lizards are huge warbeasts. Think of them as small, 4-eyed cave crocodiles. They breed too slowly to be a source of meat/eggs they have a poision that doesn't affect kobolds. It causes minor pain, bleeding, and nausea. -crundles, vultures and buzzards are your only source of eggs. -other features! -the value of certain materials has been changed (iron and steel are worth a lot more, etc) -You can butcher/cook stuff out of other sentients now (yum, *elf tallow roasts[5]*!) -leather is more useful - shields and beds can be made -vermin remains can be cooked into emergency food or burnt into ash-very useful! -a slightly revised kobold language (inspired by urealms, if you get the reference) -a huge overhaul to their artwork, making the engravings/figurines/sewn images more interesting -wood can be more efficiently made into blocks (to encourage outdoor building) -aquifers have been removed from the raws -clay bins can be made, and unfired clay bins can be made at a slow rate -Tips! -play a LOT of regular DF - this is pretty much "hard mode" -fishing or intensive poultry farming is a must -bring leather and sharp stones with you -the kobolds (autumn) and goblins (winter) will come - build trade goods quickly to take advantage of them -the elves will come in your first spring- be ready! -starting near a brook is advised. Rivers are also good, but one alligator can destroy a fort of even 10-20 -dont't burn wood for ash, burn vermin. -having a kobold hunt a badger or something can help you survive the first year -you still need booze |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: f136ab17e9592289f5b4d747a5cab90f08cb17b0456054a4e44872943fe9e8ef | ||||||||||||||||||||
IP: logged Commands |
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