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File Listing: WARHAMMER: FORTRESS - a Warhammer Total Conversion
Last Updated: Jun 01, 2012, 03:56:59 pm
First Created: Sep 21, 2011, 03:10:30 am
File version: 1.3.5
For DF version: 0.34.10
Downloads: 221 (829) Size: 496.3 KB
Views: 1,483 (4,110) Type: EXE
Home:  Visit Homepage
Rating (3 votes): 4.8 / 5.0
Description

hello there here the Classic release of Warhammer Total Conversion mod

FEATURES IMPLEMENTED:

Chaos Warriors - V0.52b -Forces of Chaos- mod created by mrtspence
human followers of the chaos gods, with their own tools of destruction

Greenskins: - Savage Orks v0.3 - modded by Krantz86
the savage tribes of orks coming from the scorched lands will plunder and wage WAAAAAGH! against everyone
3 custom buildings with a brand new crafting system
- Night goblins - modded by Deathsword
Unlike their cousins, the Common Goblins, Night Goblins prefer to dwell in dark caves under the mountains and generally have a strong aversion to sunlight

Beastmen - v1.3 - mod created by Deathsword
Savage brutes who dwell in the forest and are happy to feast on the flesh of the civilized races

The Empire - v0.25 - modded by SDood
The Empire of Man, forged by the warrior-king and ascended deity Sigmar stand proud against the continued invasions of the Evil Chaos forces from the northern wastes
fully playable, features Eight custom castes, a custom creature the Mythical Pegasus, weapons and armors

BRETONNIA - v0.8 -Honor and Chivalry- mod created by Shintaro Fago
Noble Knights and devoted yet oppressed paesants struggling against the dark creatures of the forests in the name of Honor

SKAVEN - v1.1 Modded by Crazy Cow
Vile man-rats who won't stop against anything until their under-empire rule all the world

Dwarvish dwarves - v1.2:
Added Slayers: dwarves who severed any connection with their clans to fight and die by the hand of a gnashing horror to cleanse their honor from past misdeeds or humiliations
partially modified the dwarf language to be more similar to KLINKARUN
Added Engineers
Added Runesmiths
Added Valaya Priestesses
modified weapon access to be more dwarlike
a new Runic System (0.9) wich allow the production of superior weapons
added GROMRIL
added FUEL REFINING
added Bugman Distillery - which means Bugman's XXX
many new fixes


High Elves - V0.2 by Sdood
the Asur are noble race of elves who'll face any foe with unsurpassed martial prowess

Wood Elves - v0.2 by Sdood
the secluded dwellers of Athel Loren are ready to punish any trespasser who dare enter their domain

Dark Elves - v0.35 by SDood
now the evil spawn of Naggaroth will haunt your children nightmares, they're a sadistic race of slavers and torturers

Norse Tribes - v0.4 by SDood
the savage tribes of the northlands are ready to pillage the southern lands for the glory of the Chaos Gods

Warhammer creatures - v0.1b by SDood
dragons,trolls,wyverns, jabberslythes and things much more worse are starting to appear...

KMOD ADVENTURER fixes
adventure mode reactions meant to be played with the new races
Standardized file system (now _KMOD_ADVENTURER)

INSTALLATION:
Just drop the folder content in your raw/objects folder and generate a new world, the classic version won't use a specific graphic set




Credits:
Shintaro Fago for his work on Bretonnia
Deathsword for his work on the Beastmen
Crazy_Cow for his work on the Skaven
mrtspence for his work on the forces of Chaos and the Lizardmen
SDood for his great dediction to the mod
And of course everyone who works on Dwarf Fortress and the all the players
Raw Data: JSON / Text
Checksum / Hash
SHA-256: a62999f807c66d28f5491503aefa5fa337b8a382c675b647c7ff0c07c9905f22
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 Warhammer Total conversion (v 0.3a)  » posted by Kraggh on Oct 13, 2011, 01:03:19 am
1.- Creating New World.
2.- Creating Civilizations.
3.- Crash to Desktop.
4.- :cry:
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 Warhammer Total conversion (v 0.3a)  » posted by Kraggh on Oct 13, 2011, 01:42:20 am
Ok. I reinstall the game and works, but, there are some kind of graphics or all my habitants will look like this: "U"?
I use Phoebus.
Thanks, and sorry if my english isn´t good.
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 Warhammer Total conversion (v 0.3c)  » posted by KRantz86 on Oct 25, 2011, 02:12:14 pm
at this time, no graphic has been added yet, you can still use any graphic set like mayday or phoebus, later on i'll release a graphical addon
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 Warhammer Total conversion (v 0.4)  » posted by Kraggh on Nov 09, 2011, 05:25:09 am
What is new in this 0.4?
comment last edited by Kraggh on Nov 09, 2011, 05:25:43 am
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 Warhammer Total conversion (v 0.5)  » posted by KRantz86 on Nov 11, 2011, 03:27:41 pm
changes so far are more races and bugfixes, more explanations in the included README
comment last edited by KRantz86 on Nov 11, 2011, 03:28:32 pm
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 WARHAMMER: FORTRESS - a Warhammer T (v 0.7)  » posted by Kraggh on Nov 15, 2011, 08:33:30 am
Hi!
Can you put the names of each civilization in the readme? When I create the world, there are 10 or 20 civs to choose, and there´s no way to know what race is each civ.
What races have graphics yet?

Thanks for this awesome mod!
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 WARHAMMER: FORTRESS - a Warhammer T (v 0.8)  » posted by KRantz86 on Nov 18, 2011, 06:27:30 am
every race can generate multiple civilizations with variable names, that's hard coded so to know which race you're selecting press TAB ad under Neighbors your civ race will appear first on the list, that will also show you your diplomatic relations with other races
comment last edited by KRantz86 on Nov 18, 2011, 06:28:07 am
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 WARHAMMER: FORTRESS - a Warhammer T (v 0.8)  » posted by Kraggh on Nov 18, 2011, 06:48:08 am
Ok, thanks a lot!
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