File Listing: WARHAMMER: FORTRESS - a Warhammer Total Conversion | ||||||||||||||||||||||||
Last Updated: Jun 01, 2012, 03:56:59 pm First Created: Sep 21, 2011, 03:10:30 am Author: KRantz86
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Description
hello there here the Classic release of Warhammer Total Conversion mod FEATURES IMPLEMENTED: Chaos Warriors - V0.52b -Forces of Chaos- mod created by mrtspence human followers of the chaos gods, with their own tools of destruction Greenskins: - Savage Orks v0.3 - modded by Krantz86 the savage tribes of orks coming from the scorched lands will plunder and wage WAAAAAGH! against everyone 3 custom buildings with a brand new crafting system - Night goblins - modded by Deathsword Unlike their cousins, the Common Goblins, Night Goblins prefer to dwell in dark caves under the mountains and generally have a strong aversion to sunlight Beastmen - v1.3 - mod created by Deathsword Savage brutes who dwell in the forest and are happy to feast on the flesh of the civilized races The Empire - v0.25 - modded by SDood The Empire of Man, forged by the warrior-king and ascended deity Sigmar stand proud against the continued invasions of the Evil Chaos forces from the northern wastes fully playable, features Eight custom castes, a custom creature the Mythical Pegasus, weapons and armors BRETONNIA - v0.8 -Honor and Chivalry- mod created by Shintaro Fago Noble Knights and devoted yet oppressed paesants struggling against the dark creatures of the forests in the name of Honor SKAVEN - v1.1 Modded by Crazy Cow Vile man-rats who won't stop against anything until their under-empire rule all the world Dwarvish dwarves - v1.2: Added Slayers: dwarves who severed any connection with their clans to fight and die by the hand of a gnashing horror to cleanse their honor from past misdeeds or humiliations partially modified the dwarf language to be more similar to KLINKARUN Added Engineers Added Runesmiths Added Valaya Priestesses modified weapon access to be more dwarlike a new Runic System (0.9) wich allow the production of superior weapons added GROMRIL added FUEL REFINING added Bugman Distillery - which means Bugman's XXX many new fixes High Elves - V0.2 by Sdood the Asur are noble race of elves who'll face any foe with unsurpassed martial prowess Wood Elves - v0.2 by Sdood the secluded dwellers of Athel Loren are ready to punish any trespasser who dare enter their domain Dark Elves - v0.35 by SDood now the evil spawn of Naggaroth will haunt your children nightmares, they're a sadistic race of slavers and torturers Norse Tribes - v0.4 by SDood the savage tribes of the northlands are ready to pillage the southern lands for the glory of the Chaos Gods Warhammer creatures - v0.1b by SDood dragons,trolls,wyverns, jabberslythes and things much more worse are starting to appear... KMOD ADVENTURER fixes adventure mode reactions meant to be played with the new races Standardized file system (now _KMOD_ADVENTURER) INSTALLATION: Just drop the folder content in your raw/objects folder and generate a new world, the classic version won't use a specific graphic set Credits: Shintaro Fago for his work on Bretonnia Deathsword for his work on the Beastmen Crazy_Cow for his work on the Skaven mrtspence for his work on the forces of Chaos and the Lizardmen SDood for his great dediction to the mod And of course everyone who works on Dwarf Fortress and the all the players |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: a62999f807c66d28f5491503aefa5fa337b8a382c675b647c7ff0c07c9905f22 | ||||||||||||||||||||||||
IP: logged Commands |
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