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 Dwarf Fortress File Depot » Major Mods » Hunter's Moon
      
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File Listing: Hunter's Moon
Last Updated: Mar 12, 2011, 01:02:09 pm
First Created: Aug 03, 2010, 04:20:22 am
File version: 1.01.09
For DF version: 0.31.21
Downloads: 566 (750) Size: 22 MB
Views: 1,728 (2,259) Type: RAR
Home:  Forum Page
Rating (1 votes): 2.5 / 5.0
Description
Hunter's Moon is a mod set in the mid 18th century where there are no fantasy elements other than werewolves (there are a lot of werewolves though).

This is a world similar to ours where instead of finding America they found a smaller northern continent where the only natives were werewolves. The match lock muskets, inexperience and unawareness of silver's properties made the mainland too dangerous for the humans and so they only colonised the smaller islands surrounding the continent. After a few centuries technology and understanding improved to the degree where humans could start taking and holding territory away from the shore. The mod is then set a few generations later when the humans have several footholds along the coasts and are just now beginning to push into the deep interior in search of gold and territory.

This is now out of the concept phase and has become a fully implemented and supported mod. There is still a huge amount i would still like to implement but there is enough content for a first version now.

For world generation i strongly suggest you use the 'Northern Continent' param set as it has a huge amount of customisation to make it fit the setting. I realise that it may be a problem for some as it is based on the 'Large island' but i have not had the time to convert it into a region or smaller sizes yet. If anyone wishes to take this upon themselves i would be happy to add it to the mod.

Changelog:

1.01.09 - 12/03/2011
Added overcoat
Added mail chausse
Revised the frequency of some clothing
Fixed clothing layers so more can be worn
Added heater shield
Removed kite shield
Made silver and lead shot more effective to get through armour
Changed arena layout back to default
Various tidying of the RAW files

1.00 - 10/3/2011
Initial release

Old versions:
0.65
Enabled musket making at gunsmiths
Removed shields
Added wooden mechanisms at sawmill
Removed some out of place buildings like swimming pool and the altars.
Other minor cleanups
0.6
Updated weapon size limits to make them more realistic due to this post: Here
0.55
Siege fix attempt
minor graphics fix
removed bows (due to lead arrows not making any sense).
Raw Data: JSON / Text
Checksum / Hash
SHA-256: 9687ac7dad9944a167b6fc3019b345b1b297fede39841cd6cb644795527cc615
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 Hunter's Moon (v 0.55 beta)  » posted by blackfox479 on Aug 04, 2010, 11:47:00 am
you cold posibly use the fire type syindrom for silver bullets or the frezing or even petrafacation
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 Re: Hunter's Moon (v 0.55 beta)  » posted by Foamy on Aug 05, 2010, 03:44:27 am
blackfox479 wrote:
you cold posibly use the fire type syindrom for silver bullets or the frezing or even petrafacation

How would these work? the issue i have at the moment is that the only way of allowing a metal to cause a syndrome is to vaporise it by lowering the boiling temp which obviously wont work for ammo.
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 Re: Hunter's Moon (v 0.55 beta)  » posted by blackfox479 on Aug 05, 2010, 11:44:00 am
Foamy wrote:
blackfox479 wrote:
you cold posibly use the fire type syindrom for silver bullets or the frezing or even petrafacation

How would these work? the issue i have at the moment is that the only way of allowing a metal to cause a syndrome is to vaporise it by lowering the boiling temp which obviously wont work for ammo.

if you look you can ask deon he and someone elts i can remember mad a fireball arrow and bolt that if it gets stuck in bursts into flames but only in adventur mode
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 Hunter's Moon (v 1.01.09)  » posted by Wypie on Mar 29, 2011, 04:45:29 pm
how do you get this to work?
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 Re: Hunter's Moon (v 1.01.09)  » posted by Foamy on Mar 29, 2011, 04:59:41 pm
Wypie wrote:
how do you get this to work?

What do you mean? The package contains everything you need. just drin the 'Dwarf Fortress.exe' file.
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