preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Jul 01, 2022, 09:11:52 pm
 Dwarf Fortress File Depot » Bugged Saves » Worldgen dwarf fortress curious layout changes
      
Registration is not required to download. However, it will allow you to vote, comment, and upload. Forgot your password?
File Listing: Worldgen dwarf fortress curious layout changes
Last Updated: Dec 28, 2015, 11:34:08 pm
File version: Unspecified
For DF version: 0.42.04
Downloads: 61 Size: 63.86 MB
Views: 1,169 Type: ZIP
Home:  Issue Report page
Rating (0 votes): Unrated
Description
World created in 0.42.01
Bug verified in 0.42.04

I found a worldgen dwarf fortress that changes its layout every time you visit it depending on where you exit fast travel.
Items and corpses aren't moved, and as such may end up embedded into walls.

Screenshot

If you're gonna test the save, you might want to remain sprinting since it has a fairly large population.

Game is vanilla.
Only modifications are to Trolls and Beak Dogs, who both have
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:2]
[IF_EXISTS_SET_HEATDAM_POINT:0]
[IF_EXISTS_SET_IGNITE_POINT:0]
[IF_EXISTS_SET_MELTING_POINT:0]
[IF_EXISTS_SET_BOILING_POINT:0]
added to their values so they evaporate when I get near them and so they don't crash the game when I visit a Dark Fortress.
Raw Data: JSON / Text
Checksum / Hash
SHA-256: 8cebe66871675e7883f2f85f0a7cb2891f56a2e7f7cc79b46160468820269b81
IP: logged
Commands
More From This Author
Comments
No comments have been posted for this file yet.
HomeSearchRankingsStatisticsAboutContact

Website © 2022 FenriSoft. The core site script is PHCDownload (© 2005-2022).
Hosted by Linode.