DFFD Recovery » announcement posted by Janus on Nov 21, 2022 |
Long story very short: the site database was lost, the server didn't have automated backups like we thought, and the database had to be rolled back to one from 2015 (yes, I know). File listings for file IDs 10461 - 16147 could only be partially recovered but have fully intact and up to date file downloads. User accounts were obviously rolled back too; accounts newer than the time of the database backup will need to be recreated. A lot of other data (comments, votes, so forth) was likewise rolled back. Thankfully all file downloads themselves were unaffected. All of the files that were orphaned are now in the new Orphaned Files category at the bottom of the category list. Sincere apologies, this should never have happened. Automated backups will definitely be in place now, like we thought they were before. See this post on the Bay12 Forums for more info, and to find out how to reclaim file listings. |
Graphic setsGraphic sets which provide images for dwarves and other creatures in-game. |
Files | ||||
Title / Description | File version | For DF version |
Author |
|
ZIP |
I was disappointed that I couldn't use Beefmo's graphics this version, as there are no healthcare professions. Well, I fixed that. Here is Beefmo's dwarves, goblins, elves, humans and kolbolds.png, along ... [read more] |
0.54 | Multiple | Dec 26, 2012 Thrin |
RAR |
This archive contains only the creature graphics from the CLA graphic set (http://www.bay12forums.com/smf/index.php?topic=105376.0). You should use this if you wish to use the CLA creatures with another tileset, color scheme or ... [read more] |
v15 | Multiple | Dec 18, 2012 CLA |
ZIP |
These are for the Rise of the Mushroom Kingdom mod. Just some very basic creature graphics for the entity creatures in the mod. + I added some of the creatures from the ... [read more] |
Unspecified | Multiple | Oct 03, 2012 EmeraldWind |
PNG |
To use: 1) Install ironhand as normal 2) replace the texture file in the \data\art directory of your Dwarf Fortress installation The file is named "Phoebus_16x16" because that is what the ironhand graphics ... [read more] |
Unspecified | 0.34.11 | Aug 16, 2012 DrStalker |
ZIP |
This is the current state of a project (by me and Dervish at present) to convert all or most of the stonesense sprites to more detailed 128x128 pixel sprites. The current ... [read more] |
0.12 | N/A | Jul 07, 2012 ChrisAdams3997 |
7Z |
I replaced the default font of jolly bastion with the curses font of Hanuman. In Version 2 there's also the photoshop file included, that I used to edit the original png. |
2 | 0.34.11 | Jun 20, 2012 raycluster |
GZ |
Pre-Installed Linux Version of Phoebus' Graphic Set *Updated* 0.34.11v00 Phoebus Pre-Installed Package Support Thread at bay12forums thx Phoebus |
0.34.11v00 | 0.34.11 | Jun 05, 2012 wurli |
ZIP |
Just the graphics and raws for Full version and release notes, please see here: https://dffd.bay12games.com/file.php?id=6307 |
0.73 | 0.34.11 | Jun 04, 2012 GoldenShadow |
ZIP |
DWARF FORTRESS 40.01: https://dffd.bay12games.com/file.php?id=8747 This is the Full version, for the upgrade, see here: https://dffd.bay12games.com/file.php?id=6320 Update - 6/4/2012 6:50pm CST 0.73 - Updated to 34.11 Update - 5/21/2012 11:40am CST 0.72 - Updated to 34.10. New ... [read more] |
0.73 | 0.34.11 | Jun 04, 2012 GoldenShadow |
ZIP |
Added most of the new critters in the graph set. Did not test it though. Installed by unpacking the zip into root df folder and save folders |
1 | 0.34.10 | May 30, 2012 Doren |