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DFFD Recovery  » announcement posted by Janus on Nov 21, 2022
Long story very short: the site database was lost, the server didn't have automated backups like we thought, and the database had to be rolled back to one from 2015 (yes, I know). File listings for file IDs 10461 - 16147 could only be partially recovered but have fully intact and up to date file downloads. User accounts were obviously rolled back too; accounts newer than the time of the database backup will need to be recreated. A lot of other data (comments, votes, so forth) was likewise rolled back.

Thankfully all file downloads themselves were unaffected. All of the files that were orphaned are now in the new Orphaned Files category at the bottom of the category list.

Sincere apologies, this should never have happened. Automated backups will definitely be in place now, like we thought they were before.

See this post on the Bay12 Forums for more info, and to find out how to reclaim file listings.
RSS

Major Mods

These mods change many things within the game.
Files
  Title / Description File version For DF
version
Upload Date,
Author

ZIP
http://www.bay12forums.com/smf/index.php?topic=140725.0


NOTE: drag into your main DF folder instead of the RAW folder as this adds a speech file to the data folder

It is now safe to mix this mod with ... [read more]
1.4 0.43.01 May 09, 2016
darklord92

ZIP
EA 1.3
- Birds, fel beasts, dragons etc won't wrestle with wings.
- Wargs and great spiders are no longer "natural" (enemies to elves).
- Fel beasts are no longer "mundane".
- Fire drakes ... [read more]
1.4 0.40.24 Jul 30, 2015
Deon

ZIP
Continuation of Thuellai's Monster Hunter Reborn (https://dffd.bay12games.com/file.php?id=8092)

Thread of the mod itself. Any suggestions, problems and questions are welcome:
http://www.bay12forums.com/smf/index.php?topic=139441.0

Credits go to Iados and Thuellai.

4.9 BETA - Preliminary release with the raws ... [read more]
0.4.95b 0.40.24 Jun 17, 2015
Wimopy

ZIP
Installation instructions:

1. Copy the files into your raw/objects folder.

2. Add the following to the civilisation you have set as playable in entity_default.txt:

[PERMITTED_BUILDING:GUN_FORGE]
[PERMITTED_BUILDING:BULLET_MINT]
[PERMITTED_BUILDING:WORK_BENCH]

[PERMITTED_REACTION:FIRELOCK_L]
[PERMITTED_REACTION:FIRELOCK_S]
[PERMITTED_REACTION:SPRINGLOCK_L]
[PERMITTED_REACTION:SPRINGLOCK_S]

[PERMITTED_REACTION:UNBOX1]
[PERMITTED_REACTION:UNBOX2]
[PERMITTED_REACTION:UNBOX3]
[PERMITTED_REACTION:UNBOX4]

[PERMITTED_REACTION:MAKE_BPOWDER_P]
[PERMITTED_REACTION:MAKE_BPOWDER_S]

[PERMITTED_REACTION:CARTRIDGES_L]
[PERMITTED_REACTION:CARTRIDGES_S]
[PERMITTED_REACTION:CARTRIDGES_B]

[PERMITTED_REACTION:LEAD_BULLET_L]
[PERMITTED_REACTION:IRON_BULLET_L]
[PERMITTED_REACTION:COPPER_BULLET_L]
[PERMITTED_REACTION:ANY_BULLET_L]
[PERMITTED_REACTION:LEAD_BULLET_S]
[PERMITTED_REACTION:IRON_BULLET_S]
[PERMITTED_REACTION:COPPER_BULLET_S]
[PERMITTED_REACTION:ANY_BULLET_S]

[PERMITTED_REACTION:IRON_ROCKET]
[PERMITTED_REACTION:STEEL_ROCKET]
[PERMITTED_REACTION:COPPER_ROCKET]
[PERMITTED_REACTION:WOOD_ROCKET]

[PERMITTED_REACTION:IRON_MUSKET]
[PERMITTED_REACTION:BRONZE_MUSKET]
[PERMITTED_REACTION:STEEL_MUSKET]
[PERMITTED_REACTION:IRON_RIFLE]
[PERMITTED_REACTION:BRONZE_RIFLE]
[PERMITTED_REACTION:STEEL_RIFLE]
[PERMITTED_REACTION:IRON_PISTOL]
[PERMITTED_REACTION:BRONZE_PISTOL]
[PERMITTED_REACTION:STEEL_PISTOL_BLADED]
[PERMITTED_REACTION:IRON_PISTOL_BLADED]
[PERMITTED_REACTION:BRONZE_PISTOL_BLADED]
[PERMITTED_REACTION:STEEL_PISTOL_BLADED]
[PERMITTED_REACTION:COPPER_AIRGUN]
[PERMITTED_REACTION:IRON_AIRGUN]
[PERMITTED_REACTION:BRONZE_AIRGUN]
[PERMITTED_REACTION:STEEL_BBGUN]
[PERMITTED_REACTION:COPPER_BBGUN]
[PERMITTED_REACTION:IRON_BBGUN]
[PERMITTED_REACTION:BRONZE_BBGUN]
[PERMITTED_REACTION:STEEL_BBGUN]
[PERMITTED_REACTION:IRON_CARBINE]
[PERMITTED_REACTION:BRONZE_CARBINE]
[PERMITTED_REACTION:STEEL_CARBINE]
[PERMITTED_REACTION:IRON_SHOTGUN]
[PERMITTED_REACTION:BRONZE_SHOTGUN]
[PERMITTED_REACTION:STEEL_SHOTGUN]
[PERMITTED_REACTION:ROCKET_TUBE]

3. Add some combination of the following to any ... [read more]
1.0 0.40.24 Apr 26, 2015
Jake

ZIP
Brings Dwarf Fortress back to the stone age with changes to materials, changes and additions to weapons and armour, and the removal of metal work.

Experimental.

Update 1:
- More appropriate mod ... [read more]
1.3 0.40.24 Apr 21, 2015
Stalhansch

ZIP
A version using Phoebus tile and graphics set.With custom Warhammer graphics by MiguelMO.

Hello to everyone, we're a group of modders and we're working on a Warhammer Total Conversion, with YOUR ... [read more]
1.5.1 0.40.24 Mar 02, 2015
SDood

ZIP
The update to the Rise of the Mushroom Kingdom mod, rebooted for DF2014.

0.4: Initial release. Mostly the same as v0.37.
0.41: Animals with personalities for more interesting behavior.
0.42: Adventure mode ... [read more]
0.49 0.40.24 Feb 20, 2015
IndigoFenix

RAR
A plugin for Masterwork Dwarf Fortress. Compatible with V4g.

Play as gnomes! Gnomes are tiny, but they can recruit wild animals and construct automatons to fight for them.

To install: ... [read more]
1.1 N/A Jan 30, 2015
IndigoFenix

RAR
0.40.x version.

Elder Scrolls total conversion. Already pre-packaged, extract and play.

Check the thread for more info.
2.1a 0.40.23 Jan 05, 2015
Deathsword

RAR
0.40.x version.

Elder Scrolls total conversion. NOT prepackaged.

NOTE: DELETE your "raw" folder before installing this.

Check the thread for more info.
V2.1a 0.40.23 Jan 05, 2015
Deathsword
   
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