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User Name Group Member Since File Listings Comments
IncompetentModMaker Regular User Jan 26, 2020, 09:27:47 am 4 4
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Look to the Skies (0.47.02/0.47.03/0.47.04) Feb 07, 2020 0.14 17 Unrated 124 30.3 KB 0
2  Implausible Biology and Miscellaneous (0.47.02/3+) Feb 07, 2020 0.24 29 4.5 / 5.0 273 251.6 KB 1
3  Implausible Biology and Miscellaneous (0.47.01) Feb 01, 2020 0.17 21 Unrated 196 253.4 KB 1
4  Implausible Biology and Miscellaneous (0.44.12) Feb 01, 2020 0.22 29 Unrated 278 252.1 KB 2
Comments
Looking for the 0.44.12 or 0.47.01 versions? Find them at http://dffd.bay12games.com/file.php?id=14669 (0.44.12) and http://dffd.bay12games.com/file.php?id=14708 (0.47.01).
This version appears to work for 0.47.03 and 0.47.04 too, unless something odd shows up that isn't in the changelog. Please notify me if something strange happens!
Stuff that doesn't fit in the main description:
Crops:
Hydrastalks: Fictional underground plant. Grows in second and third cavern layers, but only if they have some water in them (though doesn't need to grow next to water). Fruit is called hydrasheads, plant gets its name because fruit resembles a hydra's head. Base plant also edible. Brewable. Fruit is light green. Plant/fruit is light green when alive and brown when dead/withered. Grows in spring/summer.
Underlettuces: Fictional underground plant. Sort of like underground lettuce. Grows in third cavern layer only, regardless of water content. Leaves brewable. Base plant also edible. Leaves slate gray. Plant/leaves display as gray when alive or dead. Grows in all seasons.
Bioluminescent pods: Fictional underground plants. "spawn" instead of seeds, rather like fungi. Don't want to repeat myself, so listing all the colors here: all the colors of the rainbow. Brewable but not edible. Made into cloth/paper. Grows in all seasons. Plant displays as respective color when alive and brown when dead. Grows in all cavern layers, accessible on embark. Textiles derived from it valuable than pig tail, however.
Wolf apples, Solanum lycocarpum: Gets its name because it's a favorite food of the maned wolf in real life (yes, this mod adds maned wolves). Brewable and edible. Seeds not edible however, will not show up in the kitchen menu because of this. Only appears in savannas. Flowers are blue, while fruit is magenta (fruit color may be different in real life). Seeds are brown. Has two growths for autumn to winter (flowers and fruit) and two growths spanning spring (flowers and fruit). Doesn't grow anything in summer. In farm plots, grows in all seasons. There are two kitchen (and embark) entries for the fruit because of the way growths work. Plant is green when alive and brown when dead.
Razor thorns: Fictional underground plant. Grows in all cavern layers, but only if there's some water present (but doesn't need to grow next to water). Grows in summer and winter. Thorns are light green, plant is magenta when alive; thorns are brown when withered and plant is dark gray when dead. Thorns have two entries in the kitchen (and embark) menu due to the way growths work. Made with some help from Random Raw Creator (RRC) 0.3.1 http://www.bay12forums.com/smf/index.php?topic=79875.0 .
Sickly reeds: Reed itself is edible, unlike rope reed. Pretty much an evil-aligned, temperate-forest-and-taiga version of rope reeds. Unpleasant to eat, be warned. Plant is gray when alive or dead. Can be made into cloth/paper, somewhat valuable at that. Made with some help from Random Raw Creator (RRC) 0.3.1 http://www.bay12forums.com/smf/index.php?topic=79875.0 .
Trees:
Kibashin trees: These seem to be imbued with fire. Only grow in deserts. Yellow-colored when alive, brown-colored when dead. Sapling and tree drown level is 1. Fruit is brewable, but the alcohol is called burning spirits for a reason...
Twisttrunks: Underground trees found only in the third cavern layer, regardless of water content. Magenta-colored when alive, red-colored when dead. Globules can be pressed into oil and press cakes; the oil can further be processed into soap. Wood is quite dense, at double the density of dolomite, but cutting down a twisttrunk gives a lot of logs if it's in an open area.
Special plants:
Goldsmith's banes: These serve one function only: to turn akautis into ulleids, with a side effect of possible necrosis of the contacted part and possible permanent berserking. Yellow when alive, light green when dead. Seeds are called "gold nuggets o' fools" and are yellow. Plant can be extracted into a vial at a still to gain a vial of "gildedbane"; the extract is practically worthless. Evil-aligned, grow in almost any biome.
Goldsmith's salvation: These serve one function only: to turn ulleids into akautis, with a side effect of possible necrosis of the contacted part and possible permanent berserking. Yellow when alive, light green when dead. Seeds are called "gold nuggets o' fools" and are yellow. Plant can be extracted into a vial at a still to gain a vial of "gildedsalvation"; the extract is practically worthless. Good-aligned, grow in almost any biome.
comment last edited by IncompetentModMaker on Mar 01, 2020, 09:08:06 am
Looking for the 0.44.12 or 0.47.02 versions? Find them at http://dffd.bay12games.com/file.php?id=14669 (0.44.12) and http://dffd.bay12games.com/file.php?id=14748 (0.47.02).
Stuff that doesn't fit in the main description:
Crops:
Hydrastalks: Fictional underground plant. Grows in second and third cavern layers, but only if they have some water in them (though doesn't need to grow next to water). Fruit is called hydrasheads, plant gets its name because fruit resembles a hydra's head. Base plant also edible. Brewable. Fruit is light green. Plant/fruit is light green when alive and brown when dead/withered. Grows in spring/summer.
Underlettuces: Fictional underground plant. Sort of like underground lettuce. Grows in third cavern layer only, regardless of water content. Leaves brewable. Base plant also edible. Leaves slate gray. Plant/leaves display as gray when alive or dead. Grows in all seasons.
Bioluminescent pods: Fictional underground plants. "spawn" instead of seeds, rather like fungi. Don't want to repeat myself, so listing all the colors here: all the colors of the rainbow. Brewable but not edible. Made into cloth/paper. Grows in all seasons. Plant displays as respective color when alive and brown when dead. Grows in all cavern layers, accessible on embark. Textiles derived from it valuable than pig tail, however.
Wolf apples, Solanum lycocarpum: Gets its name because it's a favorite food of the maned wolf in real life (yes, this mod adds maned wolves). Brewable and edible. Seeds not edible however, will not show up in the kitchen menu because of this. Only appears in savannas. Flowers are blue, while fruit is magenta (fruit color may be different in real life). Seeds are brown. Has two growths for autumn to winter (flowers and fruit) and two growths spanning spring (flowers and fruit). Doesn't grow anything in summer. In farm plots, grows in all seasons. There are two kitchen (and embark) entries for the fruit because of the way growths work. Plant is green when alive and brown when dead.
Razor thorns: Fictional underground plant. Grows in all cavern layers, but only if there's some water present (but doesn't need to grow next to water). Grows in summer and winter. Thorns are light green, plant is magenta when alive; thorns are brown when withered and plant is dark gray when dead. Thorns have two entries in the kitchen (and embark) menu due to the way growths work. Made with some help from Random Raw Creator (RRC) 0.3.1 http://www.bay12forums.com/smf/index.php?topic=79875.0 .
Sickly reeds: Reed itself is edible, unlike rope reed. Pretty much an evil-aligned, temperate-forest-and-taiga version of rope reeds. Unpleasant to eat, be warned. Plant is gray when alive or dead. Can be made into cloth/paper, somewhat valuable at that. Made with some help from Random Raw Creator (RRC) 0.3.1 http://www.bay12forums.com/smf/index.php?topic=79875.0 .
Trees:
Kibashin trees: These seem to be imbued with fire. Only grow in deserts. Yellow-colored when alive, brown-colored when dead. Sapling and tree drown level is 1. Fruit is brewable, but the alcohol is called burning spirits for a reason...
Twisttrunks: Underground trees found only in the third cavern layer, regardless of water content. Magenta-colored when alive, red-colored when dead. Globules can be pressed into oil and press cakes; the oil can further be processed into soap. Wood is quite dense, at double the density of dolomite, but cutting down a twisttrunk gives a lot of logs if it's in an open area.
Special plants:
Goldsmith's banes: These serve one function only: to turn akautis into ulleids, with a side effect of possible necrosis of the contacted part and possible permanent berserking. Yellow when alive, light green when dead. Seeds are called "gold nuggets o' fools" and are yellow. Plant can be extracted into a vial at a still to gain a vial of "gildedbane"; the extract is practically worthless. Evil-aligned, grow in almost any biome.
Goldsmith's salvation: These serve one function only: to turn ulleids into akautis, with a side effect of possible necrosis of the contacted part and possible permanent berserking. Yellow when alive, light green when dead. Seeds are called "gold nuggets o' fools" and are yellow. Plant can be extracted into a vial at a still to gain a vial of "gildedsalvation"; the extract is practically worthless. Good-aligned, grow in almost any biome.
comment last edited by IncompetentModMaker on Feb 07, 2020, 02:20:14 pm
I accidentally forgot to name the file containing the special plants correctly (the file name vs. the content of the file didn't quite match). I've fixed that now :-(
Looking for the 0.47.01 or 0.47.02 versions? Find them at http://dffd.bay12games.com/file.php?id=14708 (0.47.01) and http://dffd.bay12games.com/file.php?id=14748 (0.47.02).
Stuff that doesn't fit in the main description:
Crops:
Hydrastalks: Fictional underground plant. Grows in second and third cavern layers, but only if they have some water in them (though doesn't need to grow next to water). Fruit is called hydrasheads, plant gets its name because fruit resembles a hydra's head. Base plant also edible. Brewable. Fruit is light green. Plant/fruit is light green when alive and brown when dead/withered. Grows in spring/summer.
Underlettuces: Fictional underground plant. Sort of like underground lettuce. Grows in third cavern layer only, regardless of water content. Leaves brewable. Base plant also edible. Leaves slate gray. Plant/leaves display as gray when alive or dead. Grows in all seasons.
Bioluminescent pods: Fictional underground plants. "spawn" instead of seeds, rather like fungi. Don't want to repeat myself, so listing all the colors here: all the colors of the rainbow. Brewable but not edible. Made into cloth/paper. Grows in all seasons. Plant displays as respective color when alive and brown when dead. Grows in all cavern layers, accessible on embark. Textiles derived from it valuable than pig tail, however.
Wolf apples, Solanum lycocarpum: Gets its name because it's a favorite food of the maned wolf in real life (yes, this mod adds maned wolves). Brewable and edible. Seeds not edible however, will not show up in the kitchen menu because of this. Only appears in savannas. Flowers are blue, while fruit is magenta (fruit color may be different in real life). Seeds are brown. Has two growths for autumn to winter (flowers and fruit) and two growths spanning spring (flowers and fruit). Doesn't grow anything in summer. In farm plots, grows in all seasons. There are two kitchen (and embark) entries for the fruit because of the way growths work. Plant is green when alive and brown when dead.
Razor thorns: Fictional underground plant. Grows in all cavern layers, but only if there's some water present (but doesn't need to grow next to water). Grows in summer and winter. Thorns are light green, plant is magenta when alive; thorns are brown when withered and plant is dark gray when dead. Thorns have two entries in the kitchen (and embark) menu due to the way growths work. Made with some help from Random Raw Creator (RRC) 0.3.1 http://www.bay12forums.com/smf/index.php?topic=79875.0 .
Sickly reeds: Reed itself is edible, unlike rope reed. Pretty much an evil-aligned, temperate-forest-and-taiga version of rope reeds. Unpleasant to eat, be warned. Plant is gray when alive or dead. Can be made into cloth/paper, somewhat valuable at that. Made with some help from Random Raw Creator (RRC) 0.3.1 http://www.bay12forums.com/smf/index.php?topic=79875.0 .
Trees:
Kibashin trees: These seem to be imbued with fire. Only grow in deserts. Yellow-colored when alive, brown-colored when dead. Sapling and tree drown level is 1. Fruit is brewable, but the alcohol is called burning spirits for a reason...
Twisttrunks: Underground trees found only in the third cavern layer, regardless of water content. Magenta-colored when alive, red-colored when dead. Globules can be pressed into oil and press cakes; the oil can further be processed into soap. Wood is quite dense, at double the density of dolomite, but cutting down a twisttrunk gives a lot of logs if it's in an open area.
Special plants:
Goldsmith's banes: These serve one function only: to turn akautis into ulleids, with a side effect of possible necrosis of the contacted part and possible permanent berserking. Yellow when alive, light green when dead. Seeds are called "gold nuggets o' fools" and are yellow. Plant can be extracted into a vial at a still to gain a vial of "gildedbane"; the extract is practically worthless. Evil-aligned, grow in almost any biome.
Goldsmith's salvation: These serve one function only: to turn ulleids into akautis, with a side effect of possible necrosis of the contacted part and possible permanent berserking. Yellow when alive, light green when dead. Seeds are called "gold nuggets o' fools" and are yellow. Plant can be extracted into a vial at a still to gain a vial of "gildedsalvation"; the extract is practically worthless. Good-aligned, grow in almost any biome.
comment last edited by IncompetentModMaker on Feb 07, 2020, 01:41:10 pm
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