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User Name Group Member Since File Listings Comments
Meph Regular User Dec 28, 2011, 10:27:38 am 114 93
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Meph Tileset - 32xgraphic pack - Barebones Edition Feb 16, 2019 6.82 5,815 Unrated 10,967 25.31 MB 2
2  Meph Tileset Launcher + Utilities Feb 16, 2019 60.17 24,363 4.0 / 5.0 37,451 166.74 MB 13
3  Masterwork Dwarf Fortress (43.05) - Backup Jan 13, 2019 1.52 59 Unrated 197 147.57 MB 0
4  Masterwork Dwarf Fortress (44.12) - DF2019 Jan 13, 2019 107.53 280,296 4.5 / 5.0 412,018 270.47 MB 262
5  Test Aug 24, 2018 0.27 60 Unrated 303 184.16 MB 0
6  Test files for Clément Aug 12, 2018 0.07 14 Unrated 117 401 KB 0
7  Save for Japa May 03, 2018 0.02 7 Unrated 161 58.6 MB 0
8  For peridexis, barebones meph tileset 2.3 Jan 19, 2018 0.1 38 Unrated 332 9.15 MB 0
9  Meph Tileset - 32x graphic pack with TWBT Jan 18, 2018 16.37 14,124 Unrated 21,270 42.06 MB 0
10  Test Tileset Launcher Jan 11, 2018 0.15 59 Unrated 443 154.12 MB 0
11  Elves spritesheet psd Jan 10, 2018 0.11 46 Unrated 433 535.2 KB 0
12  save for reddit Dec 27, 2017 0.03 12 Unrated 279 90.75 MB 0
13  Meph Tileset - 32x graphic pack with TWBT Dec 27, 2017 1.86 798 Unrated 2,168 42.46 MB 0
14  for mifki Dec 21, 2017 0.03 12 Unrated 270 70.42 MB 0
15  Succession fort tileset for MottledPetrel Dec 15, 2017 0.26 111 Unrated 463 37.61 MB 0
16  Test file for Mifki Dec 15, 2017 0.01 3 Unrated 169 52.49 MB 0
17  Profession icons for therapist Dec 15, 2017 0.04 18 Unrated 235 82.5 KB 0
18  Meph Tileset - 32x graphic pack with TWBT - LINUX Nov 26, 2016 1.05 894 Unrated 2,300 44.49 MB 0
19  Meph Tileset - 32x graphic pack with TWBT - Mac Nov 26, 2016 0.63 535 Unrated 1,575 44.29 MB 0
20  Shieldgates year 3 Nov 24, 2016 0.02 20 Unrated 329 66.39 MB 0
21  Seasonal colors Nov 13, 2016 0.2 162 Unrated 944 25 KB 0
22  Mephs Map Tileset Oct 27, 2016 0.48 403 Unrated 2,115 339.2 KB 0
23  Tileset assembler trail Oct 23, 2016 0.02 18 Unrated 265 384.9 KB 0
24  Boltguns succubus psd file Oct 07, 2016 0.06 50 Unrated 491 614.5 KB 0
25  Mephs Alpha Dwarf Sprites Oct 04, 2016 0.43 376 Unrated 1,774 1.28 MB 0
26  Masterwork DF GUI source (v1.17) Sep 28, 2016 0.04 36 Unrated 399 150.17 MB 0
27  Masterwork Dwarf Fortress (43.03) - test build Jun 16, 2016 0.27 266 Unrated 1,105 147.24 MB 0
28  Masterwork Dwarf Fortress (34.11) - DF2014 May 05, 2016 8.54 8,732 Unrated 13,967 91.85 MB 0
29  Procedual raws from 42.06 May 02, 2016 0.17 179 4.0 / 5.0 1,092 4.21 MB 2
30  The Great Archive - mini-mod with workshop Aug 21, 2015 0.06 76 Unrated 985 3.7 KB 0
31  Masterwork Dwarf Fortress (40.24) - DF2015 Mar 27, 2015 13.64 19,509 5.0 / 5.0 21,635 80.86 MB 0
32  Battle of the 8 Armies - All races Year 1 Dec 25, 2014 0.01 22 Unrated 658 30.77 MB 0
33  Battle fo the 8 Armies - Warlocks second year Dec 25, 2014 0.01 18 Unrated 478 8.47 MB 0
34  8 Armies Warlock bugfix Dec 21, 2014 0.02 35 Unrated 532 6.44 MB 0
35  Battle of the 8 Armies Dwarf Version Dec 21, 2014 0.02 26 Unrated 506 6.47 MB 0
36  8 Armies - Succubus Year 1 done Dec 20, 2014 0.02 26 Unrated 486 8.43 MB 0
37  Battle of 8 Armies Base World Dec 19, 2014 0.02 29 Unrated 387 6.44 MB 0
38  Hermit Test Version Aug 10, 2014 0.05 78 Unrated 637 103.34 MB 0
39  Glimmering Year 3 Aug 04, 2014 0.04 62 Unrated 609 21 MB 0
40  Human Fortress for MDF - v.1 Aug 02, 2014 0.23 395 Unrated 1,378 64.87 MB 0
41  Embark profiles for splinterz May 28, 2014 0.01 17 Unrated 398 61.1 KB 0
42  Entity files for splinterz May 28, 2014 0.01 14 Unrated 410 159.3 KB 0
43  Manual for Succubi, alpha version May 27, 2014 0.02 29 Unrated 458 660.1 KB 0
44  For IndigoFenix Feb 21, 2014 0.01 22 Unrated 596 358 KB 0
45  Masterwork DF - Backup V.4h Jan 31, 2014 0.14 263 Unrated 1,662 58.53 MB 0
46  Warlocks Beta V.06 Jan 23, 2014 0.15 285 Unrated 1,037 61.04 MB 0
47  Warlock - Beta - V.05 Jan 21, 2014 0.05 92 Unrated 773 60.22 MB 0
48  Warlock BETA 0.4 Jan 18, 2014 0.05 88 Unrated 638 60.16 MB 0
49  Warlock Alpha - V03 Jan 14, 2014 0.07 132 Unrated 719 59.86 MB 0
50  Alpha V.02 Jan 10, 2014 0.03 56 Unrated 683 73.6 MB 0
51  HammerAbbey Start of Year 5 Jan 10, 2014 0.01 21 Unrated 450 14.45 MB 0
52  Gnome Manual Template Jan 08, 2014 0.01 17 Unrated 582 902.7 KB 0
53  Warlocks for MDF - Alpha Jan 06, 2014 0.05 97 Unrated 843 58.97 MB 0
54  Hammerabby - Glory to Armok - Year 1 - Meph Jan 03, 2014 0.01 11 Unrated 531 12.87 MB 0
55  Patch for Priests and High Priests Jan 01, 2014 0.03 58 Unrated 608 17 KB 0
56  Glory to Armok, Succession Fort Jan 01, 2014 0.01 21 Unrated 547 12.6 MB 0
57  MasterworkDF - V.4d - Backup Dec 31, 2013 0.03 57 Unrated 1,005 57.63 MB 0
58  MasterworkDF - V.4f - Backup Dec 31, 2013 0.03 58 Unrated 898 57.37 MB 0
59  MasterworkDF - V.4g - Backup Dec 31, 2013 0.04 76 Unrated 1,050 57.64 MB 0
60  Inorganic Spellteach from The Third Age Mod Dec 30, 2013 0.01 15 Unrated 489 85.4 KB 0
61  Just a tiny bugfix for a redditor Dec 29, 2013 0 9 Unrated 423 16.5 KB 0
62  Entity files Dec 27, 2013 0.01 15 Unrated 364 135.6 KB 0
63  Changes for McTeellox Dec 26, 2013 0.02 41 Unrated 411 68.61 MB 0
64  MasterworkDF - V.1.9.3 - Backup Nov 01, 2013 0.05 103 Unrated 1,138 38.61 MB 0
65  MasterworkDF - V.1.4.1 - Backup Nov 01, 2013 0.05 88 Unrated 1,097 27.96 MB 0
66  Settings.exe Oct 27, 2013 0.03 57 Unrated 638 2.1 MB 0
67  Source Code for the MDF GUI - V4c Oct 27, 2013 0.07 143 Unrated 1,592 79.35 MB 0
68  MasterworkDF - V.2h - Backup Oct 27, 2013 0.03 63 Unrated 948 53.93 MB 0
69  MasterworkDF - V.2i - Backup Oct 27, 2013 0.05 90 Unrated 897 54.12 MB 0
70  MasterworkDF - V.2g - Backup Oct 27, 2013 0.03 50 Unrated 939 51.58 MB 0
71  MasterworkDF - V.2e - Backup Oct 27, 2013 0.03 53 Unrated 988 47.48 MB 0
72  MasterworkDF - V.2f - Backup Oct 27, 2013 0.02 48 Unrated 908 48.73 MB 0
73  MasterworkDF - V.2c - Backup Oct 27, 2013 0.04 73 Unrated 903 45.78 MB 0
74  MasterworkDF - V.2d - Backup Oct 27, 2013 0.03 65 Unrated 992 46.6 MB 0
75  MasterworkDF - V.2b - Backup Oct 27, 2013 0.04 79 Unrated 889 44.08 MB 0
76  MasterworkDF - V.2a - Backup Oct 27, 2013 0.02 46 Unrated 899 44.08 MB 0
77  MasterworkDF - V.2 - Backup Oct 27, 2013 0.04 68 Unrated 1,060 43.15 MB 0
78  MasterworkDF - V.3 - Backup Oct 12, 2013 0.02 38 Unrated 1,016 53.96 MB 0
79  MasterworkDF - V.3a - Backup Oct 12, 2013 0.03 66 Unrated 924 54.12 MB 0
80  MasterworkDF - V.3i - Backup Oct 12, 2013 0.07 131 Unrated 1,085 55.42 MB 0
81  MasterworkDF - V.3h - Backup Oct 12, 2013 0.03 60 Unrated 853 54.98 MB 0
82  MasterworkDF - V.3g - Backup Oct 12, 2013 0.03 52 Unrated 915 54.77 MB 0
83  MasterworkDF - V.3d - Backup Oct 12, 2013 0.04 82 Unrated 1,002 52.27 MB 0
84  MasterworkDF - V.3f - Backup Oct 12, 2013 0.03 53 Unrated 910 54.67 MB 0
85  MasterworkDF - V.3e - Backup Oct 11, 2013 0.04 82 Unrated 1,007 52.66 MB 0
86  MasterworkDF - V.3c - Backup Oct 11, 2013 0.02 30 Unrated 980 52.23 MB 0
87  MasterworkDF - V.3b - Backup Oct 11, 2013 0.04 87 Unrated 1,001 51.25 MB 0
88  MasterworkDF - V.4a - Backup Oct 11, 2013 0.02 45 Unrated 976 64.99 MB 0
89  MasterworkDF - V.4a - Backup Oct 11, 2013 0.01 22 Unrated 411 64.99 MB 0
90  MasterworkDF - V.4b - Backup Oct 11, 2013 0.07 137 Unrated 1,238 74.25 MB 0
91  MasterworkDF - V.4 - Backup Oct 11, 2013 0.05 97 Unrated 1,073 64.96 MB 0
92  Patch for Masterwork V3i Sep 13, 2013 0.06 121 Unrated 872 86.5 KB 0
93  Masterwork Df - V.3g - Patch Aug 25, 2013 0.03 58 Unrated 781 80.4 KB 0
94  Kobold Camp Succesion - Year 1 Jun 23, 2013 0.01 30 Unrated 500 8.34 MB 0
95  Slow internet, so raw/objects only. Jun 10, 2013 0.01 30 Unrated 653 1.65 MB 0
96  Settings Hotfix. Apr 24, 2013 0.02 52 Unrated 520 633 KB 0
97  Accelerated Modest Mod - Raw Only Apr 09, 2013 0.3 693 Unrated 1,842 3.68 MB 0
98  Accelerated Modest Mod Apr 09, 2013 1.51 3,484 5.0 / 5.0 6,000 37.38 MB 0
99  Accelerated DF - Raw Only Apr 09, 2013 0.62 1,430 5.0 / 5.0 2,552 3.67 MB 0
100  Accelerated DF Apr 09, 2013 1.34 3,093 4.5 / 5.0 5,717 37.35 MB 0
101  MASTERWORK DWARF FORTRESS - For Linux Mar 12, 2013 1.44 3,569 5.0 / 5.0 10,650 52.14 MB 3
102  tileset collection Mar 05, 2013 0.02 41 Unrated 418 363.8 KB 0
103  MASTERWORK DWARF FORTRESS - For Mac OS Feb 10, 2013 1.88 4,798 5.0 / 5.0 15,973 46.52 MB 9
104  Accelerated Modest Mod Oct 31, 2012 0.06 139 Unrated 1,245 3.39 MB 0
105  Accelerated DF Ironhand Raw Only Oct 25, 2012 0.03 80 Unrated 618 1.29 MB 0
106  Accelerated DF Phoebus Raw Only Oct 25, 2012 0.05 114 Unrated 789 1.7 MB 0
107  Accelerated DF Ascii Raw Only Oct 25, 2012 0.05 121 Unrated 611 577.2 KB 0
108  Accelerated DF Ironhand Linux Oct 25, 2012 0.07 170 Unrated 1,026 9.66 MB 0
109  Accelerated DF ASCII Linux Oct 25, 2012 0.03 77 Unrated 558 9.03 MB 0
110  Manual for MDF2 alpha Sep 20, 2012 0.18 411 Unrated 1,353 7.56 MB 0
111  MDF2 Alpha Sep 16, 2012 0.36 848 Unrated 2,589 18.44 MB 0
112  Masterwork Fort year2 Jun 02, 2012 0.01 30 Unrated 732 16.05 MB 0
113  Source May 03, 2012 0.02 45 Unrated 567 4.43 MB 0
114  Hellfire Fort Save by Meph May 02, 2012 0.01 27 Unrated 647 43.27 MB 0
Comments
IP: logged
 Meph Tileset Launcher + Utilities (v 4.5)  » posted under Meph Tileset Launcher + Utilities on Jan 13, 2019, 06:35:01 am
thetj: Is fixed. Sorry it took so long, I thought I fixed it last update. :/

Tolfus: DF requires a minimum of 80 tile in width. So anything below the minimum resolution of 32x80 (2560) is ignored.
IP: logged
 Meph Tileset Launcher + Utilities (v 4.4)  » posted under Meph Tileset Launcher + Utilities on Sep 27, 2018, 05:16:25 pm
Start a fort, type "twbt tilesize 16 16" into the dfhack window.
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 Meph Tileset Launcher + Utilities (v 2.91)  » posted under Meph Tileset Launcher + Utilities on May 11, 2018, 10:04:12 am
The readme predates the launcher, it still has some outdated lines in it.

Just select it in the launcher. Although I still recommend using the 32x version. I had problems with the 16 and 24x versions... it's easier to use 32x and simply zoom out ingame.
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 Meph Tileset Launcher + Utilities (v 2.7)  » posted under Meph Tileset Launcher + Utilities on May 04, 2018, 02:16:30 pm
Thanks Swaki, I added the missing [WORLD_GEN] tag. :)
That only happens if TWBT is off. You need to run dfhack and twbt with this set.
There is a button called "Aquifers" in the Settings tab. Open the MasterworkDwarfFortress.exe, click on the Settings tab, and you'll see it. After that you need to gen a new world.
TheErk, you have to turn off undiggable stone and gen a new world. The Tooltip says so... only use that option if you only play kobolds.
Quote:
Meph did you hear the glorious news!? DF is 64 bit compatible now!!!
Yes, but I have to wait till dfhack updates.
Quote:
Hey does anyone have like a guide or video on how to install this mod i really want it but i cant install PLZ HELP
Download, unpack, done. It has a manual included too, which explains whats the MasterworkDF.exe does.
dirst just send me the fixed script, I uploaded it. :) The bug is fixed.
Hey Topodic,
Seems the last update broke hermit mode completely because the syntax of create-unit changed. Its an easy fix, next week it will work again. Thanks for letting me know. :)
HelloKinky wrote:
Hey Meph, you ever think about setting up a Patreon for all your hard work?
Wouldnt that be silly?
IP: logged
 Procedual raws from 42.06 (v 1)  » posted under Procedual raws from 42.06 on May 14, 2016, 10:01:42 am
I stopped using 7z for DF files once people started complaining about the weird format, not knowing how to unpack it. -.-
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 Masterwork Dwarf Fortress (42.06) - (V.1.01)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on May 12, 2016, 11:15:52 pm
Moved old version; mod starts again at version number 1 for DF2016
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 Masterwork Dwarf Fortress (v V.6.2)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Jan 06, 2015, 01:34:29 pm
Its in the release thread next to the link to this DFFD version... but ok: Download :)
IP: logged
 Masterwork Dwarf Fortress (v V.6.2)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Jan 02, 2015, 01:21:03 pm
Try the mirror on dropbox.
This is heavily outdated. Where did you even find the link to this?

We are on almost V.6 now with the mod. I cant do mac/linux ports though, so people usually do it with mono and wine.
IP: logged
 Masterwork Dwarf Fortress (v V.5.10)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Aug 02, 2014, 07:08:10 am
Plans: Yes. But ask again in 2-3 months from now. ;)
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 Masterwork Dwarf Fortress (v V.5.10)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Jul 05, 2014, 10:11:32 am
Please do reports like that on bay12.

And post OS, settings, version number, which worldgen, etc. Without info, I cant help.
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 Masterwork Dwarf Fortress (v V.5.08)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Jun 23, 2014, 11:10:14 am
Yes, I do. And updated to 5.08, which is a very large update. :)
IP: logged
 Masterwork Dwarf Fortress (v V.5.06)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Jun 11, 2014, 10:43:17 am
Yep, that got fixed. :)

Updated to 5.06.
IP: logged
 Masterwork Dwarf Fortress (v V.5.03)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Jun 03, 2014, 07:40:28 pm
Updated three times more... 5.01, 5.02 and now: 5.03. Lots of changes. :)
IP: logged
 Masterwork Dwarf Fortress (v V.5.00)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on May 29, 2014, 03:55:53 pm
Updated to MDF 5. New Race: Succubi.
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 MASTERWORK DWARF FORTRESS (v V.4i)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 27, 2014, 10:04:55 am
Updated. Fixes and more Gnome content.
IP: logged
 MASTERWORK DWARF FORTRESS (v V.4i)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 03, 2014, 09:08:23 pm
Updated to 4i.
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 MASTERWORK DWARF FORTRESS (v V.4h)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 02, 2014, 11:06:53 pm
No, because you have to recompile the .exe. But I will upload a fixed version today, with some other features.
IP: logged
 MASTERWORK DWARF FORTRESS (v V.4h)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 02, 2014, 10:02:35 am
Unplayable? The bug in the GUI you mentioned only results in gem shapes not being toggled, it has no influence on the gameplay what so ever.

If you experience crashes, the source is something completely different. But "crash or whatever" since "something was misspelled or whatever" is on of the most inaccurate bug reports I have ever gotten.

The Gem Shape Button is fixed now btw, next release will have it working again. You see, if things get reported to me, they get fixed.
IP: logged
 MASTERWORK DWARF FORTRESS (v V.4h)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 02, 2014, 04:11:37 am
Kuldar: Hopefully you will realize how you sound, if I parody your post:

Come on, man. Recheck your post! ONE COSMETIC ERROR - when using the GUI which is not even written by me. This in a mod with over 10.000 reactions, 400 buildings, 4 playable races. Getting complaints for something that minor is not cool.

I dont want to sound mean, but its a free game I put my time and effort into, and if one of several hundret options in an additional program doesnt work correctly, and it has no effect on the game besides a purely visual one... thats not worth the fuss.
IP: logged
 MASTERWORK DWARF FORTRESS (v V.4h)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 21, 2014, 12:18:20 pm
In that case I dont know. Try the forum or reddit, but it sounds like something that has a cause on your system, not the mod itself. I have gotten no other report about crashes like that.
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 MASTERWORK DWARF FORTRESS (v V.4h)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 21, 2014, 06:39:26 am
What does the LNP have to do with it? Its not in the same folder, is it?
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 MASTERWORK DWARF FORTRESS (v V.4h)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 20, 2014, 04:29:58 pm
Did you have a clean install? Default settings, no older installations or vanilla DF, just download, unpack, run DF.exe ?
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 MASTERWORK DWARF FORTRESS (v V.4h)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 20, 2014, 12:36:37 pm
Are you using the advanced worldgen ? Its recommended to use one of the templates there, and not the normal worldgen. If the problem persists, try generating shorter worlds or disable a few civs.

It might be that it uses too much RAM, in that case use the Large Adress Aware Patcher, the LAA.exe. You can find it with the other utilities. Its allows the DF.exe to use more than just 2GB RAM.
IP: logged
 MASTERWORK DWARF FORTRESS (v V.4h)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Jan 31, 2014, 05:14:46 am
Updated to 4h.

Includes a new playable race: Warlocks. :)
IP: logged
 MASTERWORK DWARF FORTRESS (v V.4f)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Dec 31, 2013, 03:58:40 am
And another update, to V.4g.

Happy New Year! :)
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 MASTERWORK DWARF FORTRESS (v V.4e)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Nov 23, 2013, 06:10:44 pm
And once more, updated to v.4e.


'Damn, I love talking to myself'
- Meph, today.
IP: logged
 MASTERWORK DWARF FORTRESS (v V.4d)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Nov 15, 2013, 05:33:37 pm
Updated to 4d, in case anyone follows this comment section. :-D
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 MASTERWORK DWARF FORTRESS (v V.4c)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Oct 27, 2013, 06:45:40 pm
Updated :)
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 MASTERWORK DWARF FORTRESS (v V.4b)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Oct 14, 2013, 10:59:40 pm
I guess you havent looked at the forum for half a year... Masterwork has its own board. http://www.bay12forums.com/smf/index.php?board=24.0
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 MASTERWORK DWARF FORTRESS (v V.4b)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Oct 11, 2013, 12:08:07 am
Updated to 4b, in case anyone follows this comment section. :P
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 MASTERWORK DWARF FORTRESS (v V.4)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Oct 01, 2013, 07:19:12 am
GUI is updated now.
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 MASTERWORK DWARF FORTRESS (v V.3i - Fixed)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Sep 19, 2013, 12:34:38 am
Its because the GUI is vastly outdated, I left the source code in germany, then went 5 months to asia. I'll be back shortly.
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 MASTERWORK DWARF FORTRESS (v V.3i)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Sep 11, 2013, 12:30:35 pm
Updated, all noted issues fixed.

btw, "Price of artifacts is gone" was just you not having a broker with appraisal skill, no ingame items have prices in that case. ;)
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 MASTERWORK DWARF FORTRESS (v V.3h)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Sep 07, 2013, 04:47:50 am
I am doing precisely that. Manual and improvements only for the next release. And I didnt muck up as much as you think, its simply that I packed the wrong folder.. it was my dev-version, which is the reason for odd things like "lit torch", the 4 adamantines (which are for tests of item sets) and the "spawn items" in the still.
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 MASTERWORK DWARF FORTRESS (v V.3e)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Aug 06, 2013, 03:21:20 am
Cats are supposed to be missing, like all other "human" pets. The mod has new, more dwarven version. In future I plan to make this optional.

But all the other creatures should be there... dont know if anything went wrong with your install, its pretty straightforward.
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 MASTERWORK DWARF FORTRESS (v V.3d)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Jul 23, 2013, 09:27:28 am
HelloyKinky, you have to update your .NET-framework. Its a core file from Microsoft, for Windows. I think the newest version is 4.something. You seem to be on <3.5 for this error to show up.

silverdwarf4, the download is a .rar. You will need a program to unpack it, like WinRar or 7zip. Both are free.

Sorry to you both for the late reply, but I seriously only come here when I do an update. Asking in the forum or on reddit will net better results. ;)
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 MASTERWORK DWARF FORTRESS (v V.2i)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Apr 24, 2013, 06:33:17 am
DirtyFoot, the answer comes a bit late, but I really didnt see the comment here before. The bay12forum is a lot more active.

To answer it: I already have poisons in the mod, and the advfort plugin now as well. I also include many things from Genesis, all the creatures, some items, some reactions... It was one of the first things I did. Deons Genesis Reborn is more of a total conversion, I cant merge that in.

Adv. mode will stay rather unsupported by me I have to admit, I focus on Fortress mode.
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 MASTERWORK DWARF FORTRESS (v V.2h)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 20, 2013, 02:59:55 pm
OldManHiggins, the grazing button has character, I have to give him that.

I couldnt even fix it, and focused on other things. Grazing ON currently means OFF, and Grazing OFF currently means ON. Its simply reversed.

I am a bit surprised by that as well, since I cant find the error in the code, but thats ok. Nothing too major.
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 MASTERWORK DWARF FORTRESS (v V.1.9.5)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Dec 21, 2012, 10:28:41 pm
Creating vellum caused a crash, this one is fixed.
Traders hat some chance to arrive with magma in bags (dwarves^^) this one should be fixed, only time will tell for sure.
comment last edited by Meph on Dec 21, 2012, 10:43:48 pm
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 MASTERWORK DWARF FORTRESS - For Lin (v 1.9.2)  » posted under MASTERWORK DWARF FORTRESS - For Linux on Sep 28, 2012, 05:32:09 pm
If you could download the windows version (1.9.5) and port it to Linux, that would be great ;)

I assume it is just adding the raws, but I cant test it on my WIN machine, and I dont want to upload something that might not work. So, if you want to help, go ahead :) And good luck with the mod.
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 MASTERWORK DWARF FORTRESS (v V.1.9.5)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Sep 21, 2012, 05:07:05 am
That is a very strange question, considering that all versions of all mods are compatible with Dwarf Therapist, and both the first post and the manual state that Dwarf Therapist is INCLUDED in the download. And dfhack as well, it even automatically starts up when you open DF.exe. So, yes and yes.
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 MASTERWORK DWARF FORTRESS (v V.1.9.3)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Jun 23, 2012, 02:39:43 pm
@jimdale: Please post these question in the forum, many users there can help you. I am not online much these next months. The dwarf you describe is possessed and will turn into a demon, but I guess you know that by now ;)


Updated to 34.11. Small bugfix version, no new features.
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 MASTERWORK DWARF FORTRESS (v V.1.9.2)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on May 22, 2012, 01:47:58 pm
Update to 34.10. All shiny new utilities, full dfhack again, and Therapist with some extras. :)
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 MASTERWORK DWARF FORTRESS (v V.1.9.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on May 20, 2012, 12:17:24 pm
Updated to 34.09

Some bugs fixed, some bugs still in... :-?
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 MASTERWORK DWARF FORTRESS (v V.1.9)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on May 17, 2012, 08:41:57 pm
A NOTE: The current version (1.9 for DF 34.08) does NOT include dfhack, and has two test reactions left in the still. To fix this, please update your entity_default.txt with this file: New, fixed entity file.t

Thank you. Both issues will be fixed in a few days, when all updates for 34.09 are done.
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 MASTERWORK DWARF FORTRESS (v V.1.7.2)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on May 03, 2012, 04:07:33 pm
You are way lucky my friend. About 1 in 1000 dwarves is a mage. Same mages that you could train with the high-end magic buildings, but a few times people get them as migrants. Have fun, he is a magmamancer, but dont station him near other dwarves.

The bloodbeast would be a negative example, a bit less rare... next version you have a way to cure those btw.
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 MASTERWORK DWARF FORTRESS (v V.1.7.2)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Apr 30, 2012, 07:24:30 pm
Thank you. I am working on the glob thingy since a while, but testing is slow due to RL having priority. The Temple has only one exit, the center tile on the south wall, rest counts as wall. This is to prevent people accidently crossing it and being affected by boiling cloud syndromes. Build it with a free way at the bottom and there shouldnt be any problems. :)
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 MASTERWORK DWARF FORTRESS (v V.1.7.2)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Apr 30, 2012, 12:36:34 pm
Thanks for the report.

The nightwings are a FD race and inbalanced, because the flying AI sometimes gets broken. The friendly invaders after reclaim is an Vanilla DF bug, but I did not know that they turn hostile upon their next siege. I have seen friendly goblins fighting other goblins, maybe a different goblin Civ ?

I still havent figured out a way to solve the bullet collecting/cleaning though, but I think deon has the same problem in his apocalypse mod. I will ask him.
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 MASTERWORK DWARF FORTRESS (v V.1.7.2)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Apr 21, 2012, 04:32:44 pm
You can train them for war/hunting and assign them as war animals to the dwarf, yes. Simple as that.
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 MASTERWORK DWARF FORTRESS (v V.1.7.2)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Apr 20, 2012, 07:14:52 pm
i had to remove the guildhall because it worked with transformations. in itself that is fine, but it conflicts with the dwarf therapist and already transformed dwarves can not be transformed again, so everyone using the guildhall cannot become a golem or mage, which is anoying. i did remove it, but is seems that i did leave the building guide in. will remove it in the next release, sorry for the confusion, guys.
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 MASTERWORK DWARF FORTRESS (v V.1.7.2)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Apr 20, 2012, 02:28:22 am
I generally dont judge anyone here, but you did post something constructive indeed. Now I know that very long worldgens can lead to crashes. I cant really test them, it would take ages to do those on my little netbook. So thanks for the report, and glad to see that you got it fixed.
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 MASTERWORK DWARF FORTRESS (v V.1.7.2)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Apr 19, 2012, 05:21:49 pm
Mh.. you are the first from the 600 people who downloaded the version to report problems with the world gen. I have to assume that it is a problem on your side. I personally never had a crash in worldgen, I usually run between 100-250 years of history. Sorry to see that it does not work out for you.
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 MASTERWORK DWARF FORTRESS - For Mac (v 1.6)  » posted under MASTERWORK DWARF FORTRESS - For Mac OS on Apr 17, 2012, 10:30:13 pm
Dont thank me, thank kudakeru, he is doing the Mac Support so far :)

I will just now upload the 1.7.1 Version, will take a while, but should be online today.
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 MASTERWORK DWARF FORTRESS (v V.1.7.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Apr 14, 2012, 06:53:18 pm
Ah, I wasnt aware of that issue, thanks. The flickering/graphica errors are a vanilla, or better: truetype error. Press F12 to turn it off, or try the normal font, you can switch them with the Masterworks Setting.exe. Going to windowed mode and back to fullscreen also helps, but only temporary. This in nothing I could affect however and hope that Today fixes it some day.
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 MASTERWORK DWARF FORTRESS (v V.1.7.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Apr 13, 2012, 08:16:55 pm
They are a vanilla item, just as usual. Docotr takes water and plaster poweder, and makes a cast on the patients limb to immobilize it, works as an alternative to splints and tractions benches. BUT I think my reaction does not properly work, since they are created in the workshop, not ON the actual patient, and the doctors are too stupid to put them on ^^
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 MASTERWORK DWARF FORTRESS (v V.1.7.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Apr 12, 2012, 07:43:22 pm
No worries, but unfortunately I cant really offer this mod downgraded to 31.25... Hope runesmith updates anytime soon, then I can even add it to the mod. :)

A well-set... needs a mechanism, a block, and a rope, these are three different industries. I dont think I should make it that easy, people should still need to make cloth-ropes or metal-chains. The other sets for furniture need only stone/wood, so it fits the tech-lvl of a mason/carpenter.
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 MASTERWORK DWARF FORTRESS (v V.1.7.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Apr 11, 2012, 05:11:19 pm
Yes, my hard drive. Which version do you mean, 1.6.1 ? And what is the reason you ask ?
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 MASTERWORK DWARF FORTRESS (v V.1.7.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Apr 06, 2012, 01:28:14 pm
The simple reason for that is that the old reaction took ANY animal, while with the new system you can pick an individual animal for training. And since some are easier/harder to train that is very good. :)
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 MASTERWORK DWARF FORTRESS (v V.1.7)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Apr 03, 2012, 01:45:19 pm
Thank you. :)

Both things you mention are normal, even in Vanilla DF bodyparts get resurrected.
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 MASTERWORK DWARF FORTRESS (v V.1.7)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Apr 03, 2012, 02:32:45 am
Updated to 34.07
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 MASTERWORK DWARF FORTRESS (v V.1.6)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 22, 2012, 05:25:54 pm
I dont. Only living thin I create are live vermin fish in the next update, for the fish farm. The golems work by transformation, you loose a dwarf, but win a golem. I tried many different things to really create new life, but the game crashes every time I spawn a dog, dwarf or anything related... guess they dont know how to sort them into the histories, with father/mother, names and such.
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 MASTERWORK DWARF FORTRESS (v V.1.6)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 22, 2012, 02:22:38 pm
Thanks :)

@firons: You can swap the color in data/init/color.txt

@sparkles: Yeah, somehow I got that mixed up, thanks for the clearance. I will go on a little cruise to Panama though, so dont expect any updates too soon ;)
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 MASTERWORK DWARF FORTRESS (v V.1.5.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 12, 2012, 02:26:49 pm
hey firons2, I somehow begin to understand why you cant access the forum. :roll:

and just because I am so nice: both things you adress are vanilla df features, nothing I could change about them. And these topics are quite ridiculus, are you trying to be a troll ?
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 MASTERWORK DWARF FORTRESS (v V.1.5.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 10, 2012, 01:15:19 pm
You should be able to. You can even buy them directly from the elves.
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 MASTERWORK DWARF FORTRESS (v V.1.5.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 08, 2012, 02:12:03 am
Chemistry and Synthetics are still in my list, but might not come too soon. Magic is a lot more interesting right now. :) Updated to 34.05
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 MASTERWORK DWARF FORTRESS (v V.1.5)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 07, 2012, 12:57:01 am
Cant. No one found a solution yet, BUT you can press 2*F11 to go to windowed mode and back to fullscreen, the blank/black spaces are fixed then. Temporarily. Or press F12, to turn truetype off completely if you cant read anything.
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 MASTERWORK DWARF FORTRESS (v V.1.5)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 06, 2012, 10:33:56 am
34.05... good timing.lol :roll:

The grazing for domestic animals is part of the "harder farming" option, but they starve a lot slower and need less grass then in vanilla. Quite a few people asked about it, since I first remove it, then add it back in ^^

I have a little buglist, with tiny things around. The biggest issue currently is that friendly races still have a tough time surviving long worldgens, and games get boring without carravans/migrants. Short worldgens (0-25 years) should be ok though.
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 MASTERWORK DWARF FORTRESS (v V.1.5)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 05, 2012, 06:51:22 pm
New version is up, 1.5

@firons2: You can see who is in a squad in vanilla df, as well as in this mod. The blank spaces are a problem of truetype + tileset, just press 2*F11, or F12 to toggle truetype.
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 MASTERWORK DWARF FORTRESS (v V.1.4.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 04, 2012, 10:48:47 am
Thanks for the report, but FBs are randomly generated, I cant even access the raws for them. There is a couple that is mixed together for every world you do, you your crashing FB is unique, like every other FB. Any chance of deleting it with runesmith before the crash ?
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 MASTERWORK DWARF FORTRESS (v V.1.4.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 03, 2012, 04:43:43 pm
Graphics or Tileset ? Graphics ON/OFF just removes the sprites, for example from the new creatures... if you want to play with ascii only, without phoebus, you will have to wait a bit till I make an ascii version of the mod, it is a bit of work.
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 MASTERWORK DWARF FORTRESS (v V.1.4.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Mar 03, 2012, 12:00:59 am
Thanks ;) Guess I have to upload a compatible version then... currently testing slaves, this time I'd like to add them. :)
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 MASTERWORK DWARF FORTRESS (v V.1.4.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 29, 2012, 09:05:16 am
New Therapist is not patched yet. Lot of work, since it is a different programming language ;) And with 34.01, then 34.02, then 34.03 coming out in rapid succession, I'd like to wait with that.
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 MASTERWORK DWARF FORTRESS (v V.1.4)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 26, 2012, 06:43:51 pm
Ah, ok. No problem, changelog is there :) Added it to the Mod Description, at the bottom.
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 MASTERWORK DWARF FORTRESS (v V.1.4)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 26, 2012, 10:59:45 am
@sparkles: I am working on the adventure mode, but I dont play it, so it is difficult. Custom buildings are hradcoded, I cant add these. You can find the changelog in the forumthread, first post. An the very bottom of it. Beware, it is quite long.
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 MASTERWORK DWARF FORTRESS (v V.1.4)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 25, 2012, 03:07:15 pm
Bag of Loot => Creature Research Lab => Open it => Profit.
Trained animals do breed. Armored animals dont.
Spawned Magma crab in Arena mode, no crash.
@forin2: Try a clean download.

@all: Well, just did a quick bugfix, 1.4 is up. Just three new features, the engineer for trap upgrades, you can train necromancers in the temple, and you get a friendly visit by drow caravans in winter. Thats it.
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 MASTERWORK DWARF FORTRESS (v V.1.3)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 23, 2012, 05:12:59 pm
Well, I had werebeasts in my mod, so they work. I guess the same is true for vampires. I definetly had evil rain and mist as well.

About genesis: I have some of deons buildings, and replaced all others with different versions of mine. I have all the genesis creatures (except intelligent civs) and the materials/tissues. Same goes for ammo, and most items, like armor and weapons. Of course not 1:1 copies... deon allowed me from the very start to add 100% of genesis and do whatever I want with it, very kind of him. I learned a lot from it, and I played genesis myself, before I started my mod.

So to answer your question: I include about 50% of genesis in masterwork df. The rest I excluded because I have a better or different alternative.
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 MASTERWORK DWARF FORTRESS (v V.1.2.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 21, 2012, 10:10:29 am
All my adv. worldgen settings allow for at least 25 zlvl before the first cavern. With the new vermin on you can also detect caverns by looking for fireflys, you can even see them in unrevaled areas.
Quote:
world necromancers and vampires aren't genned
Did you narrow it down to a specific setting ? Then I could fix it. Otherwise I will add custom necromancers, although I dont know about vampire-migrants. This is something I cant do myself, not really...
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 MASTERWORK DWARF FORTRESS (v V.1.2.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 20, 2012, 11:22:53 am
Ah, I understand now. Yes, babies and children do count as citizens. You can see the total number in the "z" screen. And invasions need different numbers of citizens, depending on the race. Frost Giants for example only come at 140+ dwarves.
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 MASTERWORK DWARF FORTRESS (v V.1.2.1)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 20, 2012, 10:56:09 am
@turrets: Hopefully I can. Not sure how much can be done with the new version of DF.
@ "hey meph about the first invasion do babies and children count as dwarves or only adult dwaves count" I have no idea what you mean by this . Invasion = migration wave ?
Good to see that the crash has been tracked down and fixed (most likely after what you describe)

About skulls: They were optional before, under the monsters button. Like I said, I fix them, and will put them back in for the next one. They were one of the very first things I did for this mod, and quite unpolished.

About gems: Well, that is... weird, but maybe not too bad ? ^^ I havent played with 34.2 yet, no time.

Treasure Chests => cut in jeweler => open in archeologist. They are part of the fossils, and drop a random amount of gold/silver/platinum. Also: read the friendly manual
Thanks for the heads up, a 0.34.2-compatible version is up. Also includes quietusts fixes, the new phoebus tileset and removes burning skulls, since some people noted that they are rather unkillable and burn down the map ;)
I have to disappoint you, no win-zip. It is far inferior to win-rar. I would like to use 7-zip, which is even better, but not a lot of people use it. I tested, the zip file is over 10% bigger then the rar. But just google winrar and you should be good.
It's done, new version is up. One new features, the Golem Forge, otherwise just 10 quick fixes and a DF 0.34.1 support. I had to take out dfhack, since no updated version does exist as of yet.
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 MASTERWORK DWARF FORTRESS V.1.2 (v V.1.2)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 17, 2012, 10:11:13 am
Ok, understood and thanks for the quick reply.

I finished the .34.1 compatible version, will now fix some more masterwork related bugs, then release it later today/tomorrow.
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 MASTERWORK DWARF FORTRESS V.1.2 (v V.1.2)  » posted under Masterwork Dwarf Fortress (44.12) - DF2019 on Feb 16, 2012, 04:43:23 pm
Hi,

I was in the columbian jungle, obviously without internet. I will start bugfixing and release a 0.34.1 compatible version in a few days.

@oldmanhiggins: If you have crashes, please report them. Otherwise I have no chance at fixing them. It would greatly help, especially with crashes, since they show no errorlog. Write me in the forums please.
comment last edited by Meph on Feb 16, 2012, 04:49:21 pm
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