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User Name Group Member Since File Listings Comments
Quietust Regular User Apr 27, 2010, 08:41:15 am 3 12
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  2D Autoforbid Feb 19, 2011 0.02 104 Unrated 1,068 29.8 KB 2
2  2D Forbidder Feb 19, 2011 0.02 104 Unrated 1,065 29.7 KB 2
3  Dwarf Manipulator Feb 19, 2011 0.08 389 Unrated 3,206 47.5 KB 3
Comments
IP: logged
 Strange Save (v )  » posted under Strange Save on Dec 02, 2014, 04:17:17 pm
Duplicate Object: creature NOTHING
Be warned that the "Vermin can only escape from artifact animal traps" patch has a side effect - most notably, it results in bug 6343 happening whenever Elven caravans arrive at your fortress.

Also, I did NOT write any of the patches regarding weapon racks - all of those were written by angavrilov, one of the other DFHack developers (and, in fact, the source files you linked are from his own repository).
IP: logged
 Win 0.34.11 SDL with applied binary (v 1.0)  » posted under Win 0.34.11 SDL with applied binary patches on Jan 27, 2014, 02:41:29 pm
Be warned that the "Vermin can only escape from artifact animal traps" patch has a side effect - most notably, it results in bug 6343 happening whenever Elven caravans arrive at your fortress.
IP: logged
 Dwarf Fortress Unofficial Patch (v v1.1)  » posted under Dwarf Fortress Unofficial Patch on Feb 02, 2012, 03:45:49 pm
UristMcHuman wrote:
Does this use all of the features planned in the next physical release of the game? (i.e. city layouts, tombs/sewers, etc)
Of course not - this is just version 0.31.25 with a handful of bugfixes.
IP: logged
 Crystal Glass Fix DF 0.31.25 (v )  » posted under Crystal Glass Fix DF 0.31.25 Win SDL on Aug 20, 2011, 09:30:43 pm
This file probably should've been zipped up beforehand - would've cut the download time in half.
IP: logged
 2D Autoforbid (v 1.1)  » posted under 2D Autoforbid on Feb 19, 2011, 08:54:33 pm
Behavior changed - instead of forbidding items on drop, they are now forbidden the instant they enter the map, using (mostly) the same criteria the Stocks screen uses for displaying items in red.
Known issue: ammunition does not get forbidden.
IP: logged
 2D Forbidder (v 1.2)  » posted under 2D Forbidder on Feb 19, 2011, 08:51:39 pm
Now permits toggling Forbid directly from the stocks screen.
IP: logged
 Dwarf Manipulator (v 1.3)  » posted under Dwarf Manipulator on Feb 19, 2011, 08:50:24 pm
Now features filters to exclude nobles and children, as well as to include animals and members of other civilizations.
IP: logged
 2D Autoforbid (v 1.0)  » posted under 2D Autoforbid on Jul 28, 2010, 11:48:20 pm
Known issue - if an invader is a historical figure (usually true of squad leaders), some (or all) of its equipment will be flagged as being locally made and will fail to be forbidden.
IP: logged
 2D Forbidder (v 1.1)  » posted under 2D Forbidder on Jul 26, 2010, 08:35:06 pm
Now allows toggling the Melt designation, not an easy feat since it required injecting custom code into the game.
IP: logged
 Dwarf Manipulator (v 1.2)  » posted under Dwarf Manipulator on Jul 21, 2010, 11:16:01 am
Now loads language data directly from memory (so you don't need to run it from Dwarf Fortress's directory) and properly determines the "DWARF" creature ID (as specified in entity_default.txt, [ENTITY:MOUNTAIN] -> [CREATURE:xxx]) so it won't crash if you've modded in additional creatures.
comment last edited by Quietust on Jul 22, 2010, 02:18:24 pm
IP: logged
 Dwarf Manipulator (v 1.1)  » posted under Dwarf Manipulator on Jun 05, 2010, 06:21:54 pm
Now allows altering weapon assignments, including ones not listed in the Military screen (daggers, bows, blowguns, pikes*, and whips), as well as altering armor/shield levels and number of weapons to use.
(* provided you have modified your raws to permit dwarves to equip them in the first place)
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