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 Dwarf Fortress File Depot » Major Mods » DF Fallout Equestria for DF2014 (ASCII)
      
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File Listing: DF Fallout Equestria for DF2014 (ASCII)
Last Updated: Dec 22, 2014, 09:23:19 pm
First Created: Oct 09, 2014, 09:04:28 am
File version: v.50
For DF version: 0.40.19
Downloads: 49 (107) Size: 31.16 MB
Views: 380 (821) Type: ZIP
Home:  Phoebus version
Rating (0 votes): Unrated
Description
This is the total conversion mod Fallout Equestria for DF2014. Do note that despite the presence of DFHack, some of the features this mod provides will be unavailable. This is meant for play-testing purposes by contributors/fun in general.
Any feedback is greatly appreciated :)

v .1
- Initial upload. Raws updated to .40, guns revamped to actually be able to kill things properly (I think).

v .2
- Crops revamp added, corn and cotton are courtesy of Deon. Turrets fixed, bullets still do not kill.

v .2.1
- Turrets buffed. Minigun turrets ridicously OP now.
- Baking simplified to bread and cookies.
- Baguette swords added.

v .2.2
- Butter churn removed, sole reaction moved to Farmer's Workshop.
- Drug Lab removed, reactions moved to Chemistry Lab
- Carrots, celery and radish now don't have seeds
- Entity forming creatures along with slaves and blanks now have tears and sweat and can spit.
- Still no DFHack, so some of the features cannot be used. Sorry.

-Switch to new version numbering system-

v .42
- DFHack added! Reaction triggers in place, still no item-trigger though. May or may not crash, please give feedback.

v .43
- Broccoli! The scourge of foals everywhere! Broccoli is a low value subterranean crop that can only be eaten.
- Bonemeal production now directly uses bones instead of bone pellets
- Concrete block production now gives 25 blocks instead of 20, effecting 5 blocks per rock used.
- Concrete blocks now have a chance of being found in low-quality salvage.
- Salvage now "grows" more slowly (experimental)
- Corn and cotton now appear less frequently
- The reactions in the Bar have been moved to the Still, the Bar now can no longer be built.
- The Stable civ should now be less likely to be 'dead or dying' when you embark.
- The Arcane and MAS Gemcrafting Stations can now produce hologems from higher tier gems and vice versa.

v .44
- Arcane poisoning now works
- Gunsmith's Magma Forge and associated reactions have been removed
- Drug use on prisoners has been added
- Cybernetics has been added

v .45
- Stable citizens now have civilian SATS (a weaker version of normal SATS) and EFS in addition to (hopefully) a steel left lower foreleg.
- Rifle turrets!
- Radio propagation of performances. Spritebots and Stable citizens can now transmit performances.

v .46
- Adventure Mode reactions
- Fixed bug with cybernetic box opening and PipBuck legs
- Added remaining personality tokens to the Stable Pony.
- Adjusted started pops of Stable and Unity entities to make Stable civs more likely to survive and Unity civs less likely to overrun the world.

v 0.50
- Fixed names of Cybernetic Lab and Surgery Table and the concrete block making reaction
- More adventure mode reactions
- Buffed Hydroponics and added the ability to rig a power talisman
- Update to DF .40.19
- Addition of apple trees, everfrees and orewood to good biomes
- Added weeds and berries
- Irradiated Changelings
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SHA-256: a9a7c2478020ea01965ae4afc39997295757577c2fb09219c9ff6efc4a10bc1c
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