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 Dwarf Fortress File Depot » Major Mods » Masterwork Dwarf Fortress (43.03) - DF2016
      
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File Listing: Masterwork Dwarf Fortress (43.03) - DF2016
Last Updated: Dec 09, 2016, 11:20:39 am
First Created: Jan 02, 2012, 10:50:50 pm
File version: V.1.23
For DF version: 0.43.03
Downloads: 17,922 (258,959) Size: 159.72 MB
Views: 36,578 (350,028) Type: 7Z
Home:  Forum Thread
Rating (31 votes): 4.6 / 5.0
Description
ClbHxFd.png

Home to the newest MasterworkDF mod.

Play dwarves, humans, kobolds, orcs, succubi or the hermit in an ever expanding mod-pack.

Updates every Friday!
Raw Data: JSON / Text
Checksum / Hash
SHA-256: aca3fce95d3c6ccea8dd079f6c8714a8d6f2ada3b3f56c0239b5c9b6a8d35b3a
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Comments (Page 13 of 13)
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 Masterwork Dwarf Fortress (43.03) - (v V.1.16)  » posted by leontas2007 on Sep 26, 2016, 04:40:44 am
can someone tell me how to disable aquifers from the masterworks menu?
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 Masterwork Dwarf Fortress (43.03) - (v V.1.16)  » posted by Meph on Sep 26, 2016, 05:04:31 am
There is a button called "Aquifers" in the Settings tab. Open the MasterworkDwarfFortress.exe, click on the Settings tab, and you'll see it. After that you need to gen a new world.
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 Masterwork Dwarf Fortress (43.03) - (v V.1.19)  » posted by LinkInTime on Oct 16, 2016, 06:37:18 pm
I downloaded the latest masterwork and tried to launch the .exe but it just instantly comes up with 'Masterwork Dwarf Fortress has stopped working.'

http://i67.tinypic.com/kbw0o9.png

Specs: Windows 7, service pack 1, 64 bit.

I have framework up to date, ran it in admin and made sure it wasn't being blocked by anything and I used both rar and 7zip to unpack, I also tried downloading from chrome and IE to try and see if it worked.... yet I found myself crawling over the forums looking to answers for this type of thing but there's nothing.

Strange, masterworkDF V4d.7 works with the settings .exe but any version higher than that with Masterwork .exe just crashes....

Would be grateful for help, Thanks.

comment last edited by LinkInTime on Oct 16, 2016, 06:41:10 pm
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 Masterwork Dwarf Fortress (43.03) - (v V.1.22)  » posted by Asin on Dec 04, 2016, 05:21:56 pm
Hey, Meph. How do I set the graphics to the default color scheme and ASCII graphics? I've played with it the most and have gotten used to it.
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 Masterwork Dwarf Fortress (43.03) - (v V.1.23)  » posted by Shadechalk on Dec 20, 2016, 06:27:23 pm
Having this weird bug where after the game finishes "preparing text objects" the whole game becomes heavily pixelated. Any ideas on how to fix? https://gyazo.com/d70883ddb12b654a49d01b92e4ddb01b
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 Re: Masterwork Dwarf Fortress (43.03) - (v V.1.23)  » posted by LinkInTime on Dec 21, 2016, 02:31:47 pm
Shadechalk wrote:
Having this weird bug where after the game finishes "preparing text objects" the whole game becomes heavily pixelated. Any ideas on how to fix? https://gyazo.com/d70883ddb12b654a49d01b92e4ddb01b
Did it to me as well mate, resize the window boarder of the game and it should sort things out. If that works then put it into the setting to start up in that size.
Let me know if that helped.
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 Re: Masterwork Dwarf Fortress (43.03) - (v V.1.23)  » posted by kyle079 on Dec 21, 2016, 06:02:07 pm
LinkInTime wrote:
Shadechalk wrote:
Having this weird bug where after the game finishes "preparing text objects" the whole game becomes heavily pixelated. Any ideas on how to fix? https://gyazo.com/d70883ddb12b654a49d01b92e4ddb01b
Did it to me as well mate, resize the window boarder of the game and it should sort things out. If that works then put it into the setting to start up in that size.
Let me know if that helped.

I am having this same issue. I tried resizing the game window and it did not change this. Any ideas?
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 Re: Masterwork Dwarf Fortress (43.03) - (v V.1.23)  » posted by LinkInTime on Dec 22, 2016, 09:15:42 am
kyle079 wrote:
LinkInTime wrote:
Shadechalk wrote:
Having this weird bug where after the game finishes "preparing text objects" the whole game becomes heavily pixelated. Any ideas on how to fix? https://gyazo.com/d70883ddb12b654a49d01b92e4ddb01b
Did it to me as well mate, resize the window boarder of the game and it should sort things out. If that works then put it into the setting to start up in that size.
Let me know if that helped.

I am having this same issue. I tried resizing the game window and it did not change this. Any ideas?

Have you tried changing the graphics pack then resize?
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 Re: Masterwork Dwarf Fortress (43.03) - (v V.1.23)  » posted by kyle079 on Jan 05, 2017, 01:29:54 pm
LinkInTime wrote:
kyle079 wrote:
LinkInTime wrote:
Shadechalk wrote:
Having this weird bug where after the game finishes "preparing text objects" the whole game becomes heavily pixelated. Any ideas on how to fix? https://gyazo.com/d70883ddb12b654a49d01b92e4ddb01b
Did it to me as well mate, resize the window boarder of the game and it should sort things out. If that works then put it into the setting to start up in that size.
Let me know if that helped.

I am having this same issue. I tried resizing the game window and it did not change this. Any ideas?

Have you tried changing the graphics pack then resize?

I was able to fix this by enabling the LAA utility so it could allocate more than the stock amount of RAM. I have had no issues since I have done this.
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 Re: Masterwork Dwarf Fortress (43.03) - (v V.1.23)  » posted by Duniee on Jan 07, 2017, 08:05:53 am
Shadechalk wrote:
Having this weird bug where after the game finishes "preparing text objects" the whole game becomes heavily pixelated. Any ideas on how to fix? https://gyazo.com/d70883ddb12b654a49d01b92e4ddb01b
I have the same issue. Tried everything said above and nothing. Not sure if using Laa the right way, but i did it on both, masterwork and dw application. Changing print to 2D fixes the problem but it doesn't look good and it may not be using the tileset. Any help?
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 Masterwork Dwarf Fortress (43.03) - (v V.1.23)  » posted by Akarion on Feb 10, 2017, 06:08:15 am
I've got a problem, I've successfully generated a world that fits my needs, but i can't play at all with text will be text enabled. If I use anything other than 2d or standard, the game crashes on embark load up due to gpu error. DF Hack says it cant find the tileset id (or the campfire work shop override) and since the 2d and standard texts are completely impossible for me read, I can't use any ingame text. Does anyone know how to fix this?
comment last edited by Akarion on Feb 10, 2017, 06:09:05 am
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 Masterwork Dwarf Fortress (43.03) - (v V.1.23)  » posted by Jwguy on Aug 30, 2017, 08:02:16 pm
I recently picked this back up, but it has been giving me some grief: every time I try to generate a new world in the latest version (via the advanced gen), it crashes around midway through generation.

I've ran LAA on the executable, I've got a pretty swell computer that usually excels in just about every area. Any tips?

Edit:

Perhaps the issue is one of the weapons mods? I had them all enabled, but after removing them, generation goes fine. Hm.
comment last edited by Jwguy on Aug 30, 2017, 09:21:16 pm
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 Re: Masterwork Dwarf Fortress (43.03) - (v V.1.23)  » posted by esavier on Sep 01, 2017, 08:59:27 am
Jwguy wrote:
...

yeah, i had some issues when i wanted to generate a lot of civs/semibeast/megabest and caves (really, a lot) , LAA will not help you at this point, probably at all. Most Crashes are, in my experience, related to this memory management, so mind what you are generating. I managed to create dense - populated small worlds though.

Please mind that there are a lot of "bugs" like visitor Jotun randomly killing your dwarfes, problems with subsurface wood, dwarfs getting stuck because someone stolen their ladder, or just kind of insignificance in the world ( i had no siege/attack/etc for at least 8 years, so prepare to be bored to death.
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 Re: Masterwork Dwarf Fortress (43.03) - (v V.1.23)  » posted by Jwguy on Sep 01, 2017, 07:43:55 pm
esavier wrote:
Jwguy wrote:
...

yeah, i had some issues when i wanted to generate a lot of civs/semibeast/megabest and caves (really, a lot) , LAA will not help you at this point, probably at all. Most Crashes are, in my experience, related to this memory management, so mind what you are generating. I managed to create dense - populated small worlds though.

Please mind that there are a lot of "bugs" like visitor Jotun randomly killing your dwarfes, problems with subsurface wood, dwarfs getting stuck because someone stolen their ladder, or just kind of insignificance in the world ( i had no siege/attack/etc for at least 8 years, so prepare to be bored to death.

Yes, unfortunately, I started experiencing further crashes of the game soon after getting a working world, from my dwarves simply digging, it seems. Sadly, I think the modpack is rather too unstable for my tastes, at the moment. I'll have to go back to an earlier version.
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