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 Dwarf Fortress File Depot » Minor Mods » Slimes,Blobs,and Jellies
      
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File Listing: Slimes,Blobs,and Jellies
Last Updated: Aug 20, 2014, 01:52:24 pm
First Created: Jan 31, 2011, 04:11:39 pm
File version: 0.6.0
For DF version: 0.40.09
Downloads: 35 (413) Size: 38.1 KB
Views: 683 (2,316) Type: ZIP
Rating (0 votes): Unrated
Description
NEW VERSION 0.5.5 Won't work properly with versions of DF older than the 2014 builds. Works in arena, but causes a random world gen crash.http://www.bay12forums.com/smf/index.php?topic=76322.0 :-D

Version 0.03
Created Jellies but for some reason they crash the the game so I'm still including them but not in a readable format just change it to txt to aply it to the game. it doesn't work though. I assigned the right Biomes for blobs and slimes. fixed the gliche where midnight slimes were called "blue slimes".

Version 0.03.1
Fixed Jellies, and changed [PET_EXOTIC] in slime, blobs, and jellies to [PET].
Added Aqua blobs they can cause steam burns which only causes pain.

Version 0.04
Added new blobs: snow fury, and rum blobs. Added new slime: onyx slime
Jellies can now be milked at farm work shops, along with poppy slimes,and rum blobs. Rum blobs are easily ignitable blobs which spray flammable rum, they can be milked for rum, snow fury blobs are low temp blob that cause frost burn which should cause pain and impair function of of affected areas. onyx slimes should cause blindness. adjusted info on creatures. lowered pet value and added [BENIGN] to the creatures. Haven't added Pristine slime cores yet (sorry) , along with artificial cores having slight problems with coding might just make so that you just mix rough glass with slime rather than glass powder.I might add these things as a quick fix patch (version 0.04.2)

Version 0.04.1
Fixed snow furry blobs not working properly. fixed the colour for snow fury blobs (pink isn't an appropriate colour.) Fixed onyx blob changed black sight to black daze.Haven't been able to fix rum blobs not igniting or their fluid not doing so either I might just give them a syndrome. next version 0.04.2 will include cores, and workshops to make cores (fake slime cores would cost the same or barely more than than green glass gems to fix core exploits.)

Version 0.04.2
Altered blobs,slimes,jellies,puddings so now they have cores. plan to add the ability to extract gems from cores. cores them selves aren't worth much. Still haven't found out how to fix slime's N/A glitch. Added puddings, and made attempt to fix rum blobs gave rum blobs rum blobs a lower ignite and gave them a SPEC_TEMP tag.(failed). changed yellow slime to dune slime. I will definitely add workshops for next update. I kind of wasted time with the complex reactions again, I mainly didn't give up on them because how much time I spent on them. I realised I'm not going to get them to work any time soon I'm going to use a simple reaction of rough glass + slime rather than having you grind glass to a powder than mix it with slime, or being able to mix slime in general. I'm not giving up on them, I just want get it out as soon as possible since I've been promising it for so long.

Version 0.04.3
I did make some changes to the raw I think I found the the main error in Jellies and puddings(Thanks to Thundercraft). I gave slimes,blobs,jellies [COMMON_DOMESTIC] tag. Changed the name of snow fury blobs to snow blobs. adjusted colors. I changed the sizes of slimes. I gave Jellies a size, and also puddings a size. I also fixed some grammar issues and improved the description of puddings ( Thanks to Thundercraft).

Version 0.05
Added molds and a new pudding. also blob,slimes,Jellies, and puddings can now lay eggs

Version 0.1
Added one amoeba , added two new molds pale moss, and crimson moss. Due to the fact that I have all the creatures types I intended to have, the version has been bumped up to 0.1. When I get all the creatures to work properly then I will move it up to 1.0 version of the mod, when I do get to 1.0 version I will start work on some promised features like slime work shops and core manufacturing.

Version 0.1.1
Added Workshops they don't work nor do they do any thing yet. I plan to give them a reactions soon.

Version 0.2
Fixed most errors with the raws I still have the N/A glitch but that's pretty much it blob and slimes work fine. Onyx slimes have a new easter egg I forgot to mention in earlier post so try to be careful when coming in contact with their goo, because there's a one in hundred chance you might encounter fun.

Version 0.2.5
More Jellies Thanks to Thudercraft. post update fixes added.

Version 0.2.5.1
Altered molds and the amoeba

Version 0.2.6
Gave blobs,slimes, and jellies caste for male and female. Added a new blob the first semi-megabeast
added- the dragon blob
added- caste for male and female (blob,slime, and jellies)

Version 0.2.6.1
gave dragon blob diffrent colors for caste, and improved the look of the raw file I left the orignal which I will use to try out caste .
Added White dragon blob
Added Green dragon blob
Added Blue dragon blob
Improved RAW file

Version 0.2.6.2
cosmetic improvements
improved blood blob descriptor
Error Dragon blobs can't be killed or are nearly impossible to kill.

Version 0.3.0.0
Fixed most errors
Put blobs in caste

Version 1.0
Fixed all appearent errors.
Fixed the changelog so it readable to non-notepad++ users

Version 1.1
Added more amoebas
Added new creature variant forest floater

Version 1.2
fixed location of Forest floaters. ( they should be in forest not caves)
removed "dragon blob" (not the colored dragon blobs, this blob is no longer necessary)
altered Jellies to be more appropriate.
fixed environment error with the cores.

Version 1.3
added semimegabeast slimes!
fixed problems with dragon blob cores.
removed problems with core environments.

Version 0.1.3

Fixed blobs to work with current version of DF.
NOTE: semimegabeast blobs will not work properly, and all slime, jellies, etc won't work properly as well.

Version 0.1.4

Put dragon blobs in caste, and updated their raws, and downsized it as well. I plan to
update their raws so that they would have the proper descriptions.

Version 0.1.5

Added descriptions to dragon blobs. These were lost as result of me downsizing their raws so they could be put in caste.

Version 0.1.6
fixed slimes, and gave them descriptions as well as putting them in caste.

Version 0.1.7
Fixed semi-mega slimes, but downsized them by using bog simes as template due to problems with artifacts in their code.

Version 0.5.0
adapted blobs, slimes, and jellies to 2014 version of dwarf fortress, and split the creatures to their own separate files for simplicity.
also revised and improved the creatures as well. NOTE: Puddings, molds amoebas and floaters haven't been fixed yet and aren't included. To add them use creature_blobs_bm.old instead of the individual raws

Version 0.5.5
Puddings have been updated to 2014 version of DF and have been included in their own raws. Updated Onyx slimes so that they properly blind without forcefully relying on rotting eyes.

Version 0.6.0
Updated raws. Molds are back, but I have identified a world gen crash likely related to this mod use with caution.
Raw Data: JSON / Text
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SHA-256: a93f8a5765985b2f54aeb8232420321db7fde41bc6a0a7ec82b4fa5c15073f1a
IP: logged
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