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 Dwarf Fortress File Depot » Major Mods » DF Vanilla-Spice Revised
      
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File Listing: DF Vanilla-Spice Revised
Last Updated: May 16, 2019, 06:41:42 am
First Created: May 12, 2019, 06:03:00 pm
File version: 1.1
For DF version: 0.44.12
Downloads: 24 (36) Size: 564.6 KB
Views: 112 (208) Type: ZIP
Rating (0 votes): Unrated
Description
Built on the back of Taffer's DF Revised, "Vanilla-Spice Revised" aims to upgrade existing threats and challenges while keeping the general feel of vanilla DF. The goal is to add no new creatures, but to make existing creatures better at what they're *meant* to do. Generous thanks to Taffer, Sver, Button, and others for their exemplary work.

Some features from DF Revised;
-Balance adjustments to material strengths, attacks, armor, weapons, and speeds
-Bugfixes and corrections for chitin, scale, pearl, and leather
-Bugfixes to egg-layers, disappearing creatures, tameable beasts
-Bugfixes to feather trees, seeds, and rotting materials
-Elves wield superior wooden weapons
-More creatures stealing booze, items or food
-More creatures eating vermin

New features in DF Vanilla-Spice v1.0:

-Vocalizations for a wide array of creatures, with more to come.
-Custom creature classes for certain beast categories.
-Snakes now have MISCHIEVOUS, causing them to pop out of stealth. ("A rattlesnake! Drive it away!")
-Cave creatures now have CAVE_ADAPT, giving you a potential weapon against monsters of the deep.
-Carp, sharks and other hostile fish have CRAZED, making lakes, shores and beaches potentially more interesting.
-Snake-men and reptile-men have grasping tails for combat.
-Animalmen are more person-like, with mannerisms and height/broadness variation, and are immune to curses.
-Metalworking is more dangerous, with syndrome gasses having a chance to spawn from coal mining/processing or smelting of ores. (Credit to Lofn's Blacklung Mod.)

1.1

-First pass of unique abilities and stat boosts for animalmen, esp. birds and insects, which are tragically weak.
-Some stronger animalmen, such as Elephants and those based off large predators, receive no boosts. Size is enough.
-New creature variations DWARF_EXACT_SIZE and HUMAN_EXACT_SIZE help apply universal armor sizes.
-New attacks to buff bloodsuckers such as leech men, lampreys, and Hungry Heads.
-Fix to insect VOCALIZATION so they use NONE, which makes them work despite the lack of lungs.
-Birds of prey can be trained to hunt.
-All cat animals can clean themselves (or others) like domestic cats. Can't model realistically painful tiger licking at this time.
-Dwarves are slightly less susceptible to stress, depression, etc. to help with some complaints about vanilla values.
-Some monsters without CAN_SPEAK have vocalizations, such as yeti, ice wolves, dragons, etc. More to come.
-Megabeasts have very loud vocalizations to make them easier for adventurers to find.
-Raw meat, cheese and plants make certain creatures happy when eaten. For example, Elves love raw meat.

-HOTFIX: Resolved some issues with Leech, Rattlesnake men.
-Removed expanded dictionary for now, as it was causing some issues. Will be looking over Taffer's work to reincorporate it later on.

A readme file is included for a full changelog.

Enjoy and have !!fun!!
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